Author(s): Roque, Ana Raquel Martins
Date: 2012
Persistent ID: http://hdl.handle.net/10451/7305
Origin: Repositório da Universidade de Lisboa
Subject(s): Fisiognomia; Rosto humano; Caracterização; Personagens; Retrato
Author(s): Roque, Ana Raquel Martins
Date: 2012
Persistent ID: http://hdl.handle.net/10451/7305
Origin: Repositório da Universidade de Lisboa
Subject(s): Fisiognomia; Rosto humano; Caracterização; Personagens; Retrato
Tese de mestrado, Desenho, Universidade de Lisboa, Faculdade de Belas Artes, 2012
This dissertation addresses the face as an essential means for the characterization and development of animated characters. Throughout the research, by consulting the most diverse sources of literature on the subject, it was possible to prove the passage of information and development of the theme of the face over the centuries. Increasingly there is a concern about the issue, resulting in the desire to develop more and more accurately. The treaties that we see today reveal more detailed information on the subject. This is how the knowledge passed through the centuries and refining the notion of the physiognomy, face and portrait. We believe these past studies are present in the work done today, directly or indirectly, through the basic notions that have acquired. The perception of a person through their facial features, as well as easy identification of a face with a kind of character is the subject that is approached in this work, where examples of Walt Disney’s Studios drawings are used to demonstrate in a practical way the notion of physiognomy developed over time and present in books and treatises