Author(s):
Cleto, Barbara ; Martinho, João ; Ferreira, Luís ; Sylla, Cristina
Date: 2020
Persistent ID: http://hdl.handle.net/11110/1952
Origin: CiencIPCA
Subject(s): Tangible interfaces; Interaction; Co-learning; Augmented Reality; Computational thinking
Description
We present the concept, design and first prototype of CodeCubes, a hybrid interface that combines physical paper cubes with Augmented Reality (AR) for promoting computational thinking. Additionally, we reflect on the potential of combining digital games with new interaction paradigms in the context of the classroom for introducing students to programming concepts in a playful, engaging way, this way promoting student’s interest and engagement for STEAM (Science, Technology, Engineering, Art and Math).