Document details

CodeCubes - Playing with Cubes and Learning to Code.

Author(s): Cleto, Barbara ; Martinho, João ; Ferreira, Luís ; Sylla, Cristina

Date: 2020

Persistent ID: http://hdl.handle.net/11110/1952

Origin: CiencIPCA

Subject(s): Tangible interfaces; Interaction; Co-learning; Augmented Reality; Computational thinking


Description

We present the concept, design and first prototype of CodeCubes, a hybrid interface that combines physical paper cubes with Augmented Reality (AR) for promoting computational thinking. Additionally, we reflect on the potential of combining digital games with new interaction paradigms in the context of the classroom for introducing students to programming concepts in a playful, engaging way, this way promoting student’s interest and engagement for STEAM (Science, Technology, Engineering, Art and Math).

Document Type Book part
Language English
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