Author(s):
García, Óscar ; Alonso, Ricardo S. ; Guevara, Fabio ; Paz, Juan F. de ; Villarrubia, Gabriel ; Corchado, Juan M. ; Abrishambaf, Omid ; Vale, Zita
Date: 2016
Persistent ID: http://hdl.handle.net/10400.22/10000
Origin: Repositório Científico do Instituto Politécnico do Porto
Subject(s): Behavioral change; Serious games; Context-awareness; Collaborative learning; Energy efficiency; Social computing; Virtual organizations
Description
The promotion of changes in users’ behaviors with the aim of saving energy consumption in public buildings is a complex task that requires the use of multiple technologies. In this sense, context-aware technologies such as Wireless Sensor Networks and Real-Time Locating Systems, along with the use of Collaborative Learning, Virtual Organizations of Agents and Social Computing, provide a great potential for the development of serious games that foster the acquisition of good energy and healthy habits among workers and users in the public building. This paper presents the development of a serious game to change the users’ behaviors when using resources in public buildings using CAFCLA, a framework that allows the integration of multiple technologies that facilitate both context-awareness and social computing.