Author(s):
Donga, João ; Gomes, Paulo Sérgio Machado Veloso ; Marques, António da Silva ; Pereira, Javier ; Azevedo, João
Date: 2020
Persistent ID: http://hdl.handle.net/10400.22/18673
Origin: Repositório Científico do Instituto Politécnico do Porto
Subject(s): Social phobia; Entomophobia; Claustrophobia; Virtual reality; Immersive environments; Brain-computer interface; Virtual reality exposure therapy; Electroencephalography; Biofeedback
Description
This study proposes solutions to help people with phobias through the use of virtual environments that allow a contact between the subjects and these phobias. Using neurofeedback, the systems, depending on the emotional state of the user, adapt the scenarios allowing more or less intensity. The phobias these systems treat are social phobia, entomophobia and claustrophobia. The solutions have been developed using Unity, Muse 2 and Vive HTC.