Autor(es):
Gomes, Paulo Sérgio Machado Veloso ; Marques, António da Silva ; Pereira, Javier ; Donga, João
Data: 2019
Identificador Persistente: http://hdl.handle.net/10400.22/18679
Origem: Repositório Científico do Instituto Politécnico do Porto
Assunto(s): Mental health and welfare; Literacy; Schizophrenia; Empathy; Immersive environments; Virtual reality; Augmented reality; 360 Video
Descrição
This work explores the potential of the use of interactive and immersive technologies to create impactful experiences that generate emotions, contributing to the process of activation or somatic excitation that triggers links that strengthen cognitive functions. It is intended to demonstrate to what extent the use of immersive environments, by generating a strong emotional load, contribute in a more effective way to the empathy construct about Schizophrenia.