Detalhes do Documento

Gamification in stroke rehabilitation

Autor(es): da Silva Marques, António ; Caldas, Helena Maria Martins ; Barbosa, Mariana Castro ; Soares, Luís Miguel Brazão ; Ribeiro, Maria Inês Dias ; Simões-Silva, Vitor

Data: 2022

Identificador Persistente: http://hdl.handle.net/10400.22/24154

Origem: Repositório Científico do Instituto Politécnico do Porto


Descrição

Stroke rehabilitation aims to improve patients’ abilities to realize daily life activities and, consequently, regain their self-confidence and improve independence and quality of life. Gamification can be defined as the application of game-design elements, dynamics, and principles such as competition, narratives, point-scoring, and awards in non-game contexts, including rehabilitation. It has emerged as a therapeutic alternative or complement to traditional rehabilitation to make motor practice more intense and increase a person’s motivation, interest, and satisfaction by bringing meaningful and intrinsically motivational playful experiences. Compared to the same amount of conventional therapy, gamification can increase the number of movements and involve safe and intensive rehabilitation exercises, essential for a successful rehabilitation process.

Tipo de Documento Capitulo
Idioma Inglês
Contribuidor(es) REPOSITÓRIO P.PORTO
facebook logo  linkedin logo  twitter logo 
mendeley logo

Documentos Relacionados

Não existem documentos relacionados.