Document details

Board game “Fala Barato”: Challenging the relation with information, media and the other

Author(s): Bonacho, Fernanda ; Pina, Helena Figueiredo ; Araújo, Susana

Date: 2024

Persistent ID: http://hdl.handle.net/10400.21/17553

Origin: Repositório Científico do Instituto Politécnico de Lisboa

Subject(s): Board game; Media literacy; Journalism; Communication; Media


Description

This paper intends to discuss the interdisciplinary and creative process of creating the board game “Fala Barato”. More specifically, the work focuses on the ways in which the creation and use of a board game – a toolkit that offers a set of functionalities to stimulate the handling of a range of processes (graphic, communicational, critical thinking) - make available various challenges in board games production that support media and information literacy. The process of creating a non-digital board game issues an incentive for personal communication and interaction with media and information literacy. The board game was developed within the agenda of a national research project - "The World Reading Academy: communication, journalism and I" – whose main objective was to develop communication, selfregulation, and critical thinking competences. Being board games prompts for people to interact, this game proposal impacts in the recognition and resolution of unexcepted situations and development of competences through cross-cultural collaboration. In this article we will describe how students were integrated in the developing phases and choices of “Fala Barato” board game, providing certain affordances to explore collaboration, competition, sharing, and information seeking. This will enable a better understanding of the collaborative work of different kinds of participants and media knowledge but also the difficulties in which the outcome can endure through its associated milieus. This way of thinking board games and the challenges included in the game tasks emphasize forms of creativity, discipline, patience, and analysis of the consequences of speech acts and decision-making, as well as exercising knowledge and memory that are too often underestimated in various accounts of media and information processes

Document Type Book part
Language English
Contributor(s) RCIPL
CC Licence
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