Author(s):
Rodrigues Sanches, Silvio Ricardo ; Sementille, Antonio Carlos [UNESP] ; Rodello, Ildelberto Aparecido ; Ferreira Brega, Jose Remo [UNESP] ; Brooks, T. ; Ikei, Y. ; Petersson, E. ; Haller, M. ; Kim, G. J. ; Noma, H.
Date: 2020
Persistent ID: http://hdl.handle.net/11449/195896
Origin: Oasisbr
Description
Made available in DSpace on 2020-12-10T18:07:39Z (GMT). No. of bitstreams: 0 Previous issue date: 2007-01-01
A classic problem in the development of Mixed Reality systems is the registration. The correct alignment between virtual objects and the real elements is extremely important for the coherent composition of the resultant scene. Considering this context, this paper describes an approach for the composition of scenes in Mixed Reality environments using the chromakey technique for the extraction of real objects. After that, the scene is mounted in a coherent way related to the depth in OpenGL frame buffer for posterior rendering.
Ctr Univ Euripides Marilia UNIVEM, AV Hyg Muzzi Filho 529, Marilia, SP, Brazil
Univ Estadual Paulista Unesp, Dept Comp Dco, Bauru, SP, Brazil
Univ Estadual Paulista Unesp, Dept Comp Dco, Bauru, SP, Brazil