Autor(es):
Rocha, Rodrigo ; Carneiro, Davide Rua ; Pinheiro, Ana P. ; Novais, Paulo
Data: 2019
Identificador Persistente: http://hdl.handle.net/1822/68095
Origem: RepositóriUM - Universidade do Minho
Assunto(s): Behavioral biometrics; Big data; NoSQL databases; Real-time analytics; Ciências Naturais::Ciências da Computação e da Informação; Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informática
Descrição
Demographic changes are leading to a growing older population (>65 years), with repercussions on age-related conditions. From a Computer Science perspective, this also means that there will soon be a significant number of users with changes in perceptual and motor skill capacities. The goal of this work is to develop an environment to support the preservation of memory and functional capacities of the elderly. Health professionals will be able to set up and personalize immersive and realistic scenarios with high ecological validity composed of visual, auditory, and physical stimuli. Patients will navigate through and interact with these scenarios and stimulate memory functions by later recalling distinct aspects of the different exercises of the tool. The long-term goal is to build a behavioral model of how older users interact with technology.
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