Autor(es):
Coelho, Luis ; Freitas, Idalina ; Kaminska, Dorota Urszula ; Queirós, Ricardo ; Laska-Lesniewicz, Anna ; Zwolinski, Grzegorz ; Raposo, Rui ; Vairinhos, Mário ; Pereira, Elisabeth ; Haamer, Eric ; Anbarjafari, Gholamreza
Data: 2022
Identificador Persistente: http://hdl.handle.net/10773/32988
Origem: RIA - Repositório Institucional da Universidade de Aveiro
Assunto(s): Virtual reality; Mixed reality; e-health; User experience
Descrição
This chapter will be focused on contributing to the increase of universal design competencies of future engineers, educators, and designers through the use of mixed reality technologies, closing the gap between theory and field application of principles, towards a more inclusive world and promoting health and wellbeing for all. The experience of a situation where limitations arise in relation to what is taken for granted is an important experience that leads to a personal knowledge of the difficulties. By the use of simulators, especially virtual (VR) and mixed reality (MR) technologies, it is possible to create such experiences. Training based on MR can prepare future and current professionals for up-to-date requirements of the labor market. In addition, it can ensure that the standards such as barrier-free concepts, broader accessibility, adaptive and assistive technology will be familiar to trainees.