Document details

A framework for developing motion-based games

Author(s): Brito, Diogo Wahnon Silva Teixeira de

Date: 2013

Persistent ID: http://hdl.handle.net/10362/11107

Origin: Repositório Institucional da UNL

Subject(s): Gesture recognition; Accelerometer; Public ambient displays; Dynamictime- warping; Games; Persuasive technology


Description

Nowadays, whenever one intents to develop an application that allows interaction through the use of more or less complex gestures, it is necessary to go through a long process. In this process, the gesture recognition system may not obtain high accuracy results, particularly among different users. Since the total number of applications for mobile systems, like Android and iOS, is close to a million and a half and is still increasing, it appears essential the development of a platform that abstracts developers from all the low-level gesture gathering and that streamlines the process of developing applications that make use of this kind of interaction, in a standardize way. In this case such was developed for the iOS system. At the present time, given the existing environment issues, it is ideal to attract the attention, motivate and influence the greatest number of people into having more proenvironmental behaviors. Thus, as a proof of concept for the developed framework, an educational game was created, using persuasive technology, to influence players’s behaviors and attitudes in a pro-environmental way. Therefore, having this idea as a basis, it was also developed a game that is presented in a public ambient display and can be played by any participant close to the displaywho has a device with iOS mobile system.

Dissertação para obtenção do Grau de Mestre em Engenharia Informática

Document Type Master thesis
Language English
Advisor(s) Romão, Teresa
Contributor(s) Brito, Diogo Wahnon Silva Teixeira de
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