Detalhes do Documento

From games played by secondary students to a gamification framework

Autor(es): Carvalho, Ana Amélia ; Zagalo, Nelson ; Araújo, Inês

Data: 2015

Identificador Persistente: http://hdl.handle.net/1822/35329

Origem: RepositóriUM - Universidade do Minho


Descrição

Playing video games is attractive for most students. Most of them have mobile devices and play mobile games anywhere and anytime. In this paper we report the most played digital games by Portuguese students from grades 10 to 12. A survey was conducted in Portugal (n=697) in 2013. The diversity of games played is huge, and there are differences in gender preferences and game habits. We analyzed the students' preferred games according to Gee’s (2003) learning principles and to game elements. Based on this data we propose a gamification framework to create gamified activities for Secondary School students.

Tipo de Documento Comunicação em conferência
Idioma Inglês
Contribuidor(es) Universidade do Minho
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