In immersive and interactive contents like 360-degrees videos the user has the control of the camera, which poses a challenge to the content producer since the user may look to where he wants. This paper presents the concept and first steps towards the development of a framework that provides a workflow for storytelling in 360-degrees videos. With the proposed framework it will be possible to connect a sound to...
While the popularity of virtual reality (VR) grows in a wide range of application contexts – e.g. entertainment, training, cultural heritage and medicine –, its economic impact is expected to reach around 15bn USD, by the year of 2020. Within VR field, 360° video has been sparking the interest of development and research communities. However, editing tools supporting 360° panoramas are usually expensive and/or ...