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A functional magnetic resonance imaging study of visuomotor processing in a vir...

Prochnow, D.; Bermúdez i Badia, S.; Schmidt, J.; Duff, A.; Brunheim, S.; Kleiser, R.; Seitz, R. J.; Verschure, P. F. M. J.

The Rehabilitation Gaming System (RGS) has been designed as a flexible, virtual-reality (VR)-based device for rehabilitation of neurological patients. Recently, training of visuomotor processing with the RGS was shown to effectively improve arm function in acute and chronic stroke patients. It is assumed that the VR-based training protocol related to RGS creates conditions that aid recovery by virtue of the hum...


New technologies and concepts for rehabilitation in the acute phase of stroke: ...

Siekierka, E M; Eng, K.; Bassetti, C.; Blickenstorfer, A; Cameirão, M. S.; Dietz, V; Duff, A.; Erol, F; Ettlin, T; Hermann, D M; Keller, T; Keisker, B

The process of developing a successful stroke rehabilitation methodology requires four key components: a good understanding of the pathophysiological mechanisms underlying this brain disease, clear neuroscientific hypotheses to guide therapy, adequate clinical assessments of its efficacy on multiple timescales, and a systematic approach to the application of modern technologies to assist in the everyday work of...


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