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Mathematical Treasure Hunt at UA’s Summer Academy

Oliveira, Paula; Hall, Andreia; Pais, Sónia; Morando, Paola; Spreafico, Maria Luisa Sonia

Team games offer more than just simple fun. They promote social interaction, communication, cooperation, and healthy competition. These same benefits can be harnessed in educational settings. Gamification strategies have been increasingly adopted in education. In addition to the benefits already mentioned, they also help to increase student engagement and motivation, consolidate knowledge, and improve learning ...

Data: 2025   |   Origem: Indagatio Didactica

The Use of Games in Mathematics Learning: An Experience with Primary School Tea...

Hall, Andreia; Bastos, Nuno; Pais, Sónia; Morando, Paola; Spreafico, Maria Luisa Sonia

This article presents a workshop aimed at teachers from the 1st to 6th grades on the use of games as a pedagogical strategy for teaching mathematics. The workshop, part of the Mathematics in the Early Years 2024 conference, included the exploration of five educational games – Euclid’s Regatta, Garden Animals, Monster Samples, Islands Game, and Mathematical Twins – each one designed to address different mathemat...

Data: 2025   |   Origem: Indagatio Didactica

Pi Museum: an Educational Escape Room for Learning Mathematics

Araújo, Irene; Pais, Sónia; Hall, Andreia

This paper presents the implementation of a virtual educational escape room (EER) titled “Pi Museum”, designed to promote interactive mathematics learning within the context of the International Day of Mathematics, celebrated on March 14th, also known as Pi Day. The EER was developed on the Genially platform and applied to 6th-grade classes in a Portuguese school as a formative assessment tool. The escape room’...

Data: 2025   |   Origem: Indagatio Didactica

TOURISM STUDENTS' USE OF AI TOOLS: A PRELIMINARY STUDY

Pires, Ana Luísa; Chagas, Laura; Pais, Sónia

The use of artificial intelligence (AI) in education has grown exponentially, especially since the introduction of ChatGPT in 2022. Teachers and students have started to become aware of other tools that allow them to work and study more efficiently. In the case of students, besides the generalised use of chatbots, some examples are useful for content creation, research, image generation, proofreading, productiv...

Data: 2025   |   Origem: IC-online

Profile of the Surf Tourist in Peniche in the Low Season

Almeida, Bruno Feijó; Chagas, Laura; Pires, Ana; Pais, Sónia

In recent years, tourism has boosted local economic development, being strategic for the sustainability and dynamism of communities. This quantitative study analyzes the profile of surf tourists in Peniche in the low season, based on 202 questionnaires applied in five places frequented by surfers. The results show that most tourists are in the age groups of 25 to 30 years and 31 to 40 years, evidencing a young ...

Data: 2025   |   Origem: IC-online

O impacto da COVID-19 nos planos de viagem depois da pandemia

Sousa, Ana Elisa; Pais, Sónia; Viana, Ana Sofia

A pandemia por COVID-19 teve um forte impacto no setor do turismo com uma redução acentuada do número de viagens realizadas. O objetivo deste artigo é verificar qual o impacto da pandemia no comportamento de viagem dos turistas depois da pandemia, e de que modo este é influenciado pela perceção de segurança dos turistas para viajar e quais as medidas que estes consideram indispensáveis para retomarem as suas vi...

Data: 2023   |   Origem: IC-online

Volume of geometric solids on the Desmos platform: A didactic experience in Cap...

Machado, Daniel; Bastos, Nuno; Hall, Andreia; Pais, Sónia

This work intends to disseminate a didactic experience in mathematics, in times of pandemic, in an emergency remote teaching situation, at the Portuguese School of Cape Verde, using the Desmos digital platform. The topic addressed was the study of the volume of geometric solids. The main objective was to contribute to the learning of mathematical concepts, using digital tools that promote students’ autonomy whi...

Data: 2023   |   Origem: IC-online

O impacto da COVID-19 nos planos de viagem depois da pandemia

de Sousa, Ana Elisa Carreta; Pais, Sónia; Viana, Ana Sofia

The COVID-19 pandemic had a strong impact on the Tourism sector with a drastic reduction in the number of trips made. The purpose of this article is to verify the impact of the pandemic on tourists’ travel behavior after the pandemic, and how this is influenced by tourists' perception of safety in relation to travel and what measures they consider essential to resume their travels. For this, a questionnaire sur...


Applications, advantages and disadvantages of artificial intelligence in touris...

Sousa, Ana Elisa; Viana, Ana Sofia; Pais, Sónia

Artificial Intelligence (AI) has received special attention in the Tourism and Hospitality sector. The researchers of this paper conducted a systematic literature review, in the timeframe from 1990 to October 2022, in three scientific databases: Scopus, Web of Science and Science Direct. This study allows the identification of the authors and relevant publications in the research area; the identification of the...

Data: 2023   |   Origem: IC-online

Game-Based Learning in Higher Education: A Comparative Study In Tourism Degrees

Pais, Sónia; Chagas, Laura; Pires, Ana

New strategies regarding student-centered approaches have emerged in higher education contexts, in order to promote student motivation and engagement towards the learning process. Online quiz platforms such as Kahoot! seem to contribute to the consolidation of learning, particularly through content review. A quantitative survey was conducted among 86 students from a higher education institution offering undergr...

Data: 2023   |   Origem: IC-online

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