BioFlux is a video artwork that employs generative techniques to explore and deconstruct documental biographical narratives. The piece is derived from personal interviews, which are woven into a seamless and dynamic stream of human experiences, thereby transporting them into parallel worlds where different outcomes and plot lines may (or may not) come to fruition, based on three pillars: place, person, and memo...
This article presents the process of designing, implementing and testing, albeit with a limited audience, an interactive audiovisual artefact. Inspired by the concepts of soundscape and soundwalk, the artefact uses an empirical method of exploring sound environments for the perception and understanding of human daily practices. Through the combination of sound, generative and digital media art, this artefact ai...
Abstract: A pedagogical model oriented towards digital performing arts cannot neglect the way many technological artifacts and social media are used in today's society. In this sense, the integration of new digital technologies and locative media in hybrid learning is mandatory in this model, which should also be based on specific areas of the Digital Arts domain that need an appropriate pedagogy, as is the cas...
Generative art can be used for creating complex multisensory and multimedia experiences within pre-determined aesthetic parameters, characteristic of the performing arts and remarkably suitable to address Moholy-Nagy’s Theatre of Totality vision. In generative artworks the artist will usually take on the role of an experience framework designer, and the system evolves freely within that framework and its define...