This paper aims to understand some main articulations between mobile tourism and daily life within the urban fabric, under Covid-19 pandemic. Mobile tourism is circumscribed as tourism supported by locative digital devices, for example mobile phones and their apps. Before mobile revolution, tourists often just collected descriptive information on the travel and about the visited society. E.g. data on booking tr...
This text aims to understand how the COVID-19 pandemic influences contemporary society, particularly in its most basic configurations, the daily urban life of social agents and their urban bodies, within the global city and, more recently, inside the viral city. To this purpose, a synthesis of part of an ongoing project is presented here, in two dimensions of everyday life: daily times in conjunction with every...
English version: Andrade, P. (2022). Risk tourism within viral society: A study using hybrid discourse analysis. Lusophone Journal of Cultural Studies, 9(1), 127–151. https://doi.org/10.21814/rlec.3671; Nas últimas décadas, o sociólogo Ulrich Beck (1992) tem alertado sobre a sociedade de risco em que vivemos hoje, que inclui riscos não apenas conjunturais, mas essencialmente estruturais, como a poluição e o aqu...
In contemporary times, tourism constitutes a fundamental part of global economies, societies and cultures (Andrade, 2020a, 2020b). However, Covid-19 virus pandemic turned this situation on its head. Therefore, it is also necessary to put reflection and action conducted by Social Sciences upside down. The present text aims to discuss the different types of value of tourism goods and services, in the context of t...
This article presents part of a sociological, historical and anthropologic project and program, intended to develop a strategy of knowledge dissemination through social storytelling. Such social narratives are being constructed based on real social stories and facts. These real processes were studied through research pursued in the last decades, on the problematics of urban cultures and tourism, related with th...
Why do we possibly need Sociological (re)search games? EU Horizon 2020-27 is a new European program for research funding. It establishes, as one of its core strategic ideas, the investment on projects about digital media, articulated with other areas’ instruments and resources, to develop innovative methods for knowledge production and transfer. At present, games are the faster growing segment of digital indust...
This text discusses the central globalization process of products and services’ consumption, and its influence on social agents’ lifestyles. For instance, drinks, food, information or mall’s goods’ consumption. Some of the phenomena associated with or resulting from global consumption are as follows: post-salariat, hyper-consumption, hypoconsumption, hegemonic and counter-hegemonic consumption, citizenship of c...
This article presents part of a sociological, historical and anthropologic project and program, intended to develop a strategy of knowledge dissemination through social storytelling. Such social narratives are being constructed based on real social stories and facts. These real processes were studied through research pursued in the last decades, on the problematics of urban cultures and tourism, related with th...
The present text is about Pessoa Effect in the Corona Virus era. Pessoa Effect is a social communication dispositif used inside digital social networks, blogs, sites, etc. It is defined as a mode of development in what regards the social, literary and artistic personality of an author, by using digital heteronyms. E.g. a user that writes and signs as a different author of multiple e-mails, may construct a digit...
O presente texto, por um lado, visa descortinar alguns dos debates recentes sobre a arte pública urbana, e as suas práticas mais criativas. Nesta perspetiva, apresenta-se um estudo de caso ilustrativo sobre o Iminente Festival enquanto interculturalidade imanente à arte pública. Em seguida, discute-se a e-arte pública, ou seja, a arte pública que é produzida e partilhada no ciberespaço e no cibertempo. Depois, ...