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Bullying and cyberbullying among adolescents: prototype game for adolescents in...

Souza, Claudinalle Farias Queiroz de; Anjos, Maria Vanessa Nascimento dos; Beserra, Maria Aparecida; Brandão Neto, Waldemar; Gomes, Ana Carolina Pereira

The aim of this study is to develop a prototype of a game that contributes to health education about Bullying and Cyberbullying among adolescents in the school environment. Technological production research based on design thinking, developed in four stages: 1. Analysis of the data of the bullying questionnaire; 2. Systematic literature review; 3. Search for apps or games available with similar theme in the Goo...

Date: 2021   |   Origin: Oasisbr

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