16 documents found, page 1 of 2

Sort by Issue Date

Virtual Reality Gaming in Rehabilitation after Musculoskeletal Injury—User Expe...

Gouveia, Bruna R.; Gouveia, Élvio Rúbio; Campos, Pedro; França, Cristiano S.; Rodrigues, Louis M.; Martins, Francisco; França, Cíntia

The purposes of this study were twofold: (1) to describe a new technological solution for the rehabilitation of musculoskeletal injuries based on virtual reality (VR) gaming, and (2) to analyze the variation in rated perceived exertion (RPE) and heart rate (HR) of the participants when undergoing a rehabilitation session based on different VR games. Thirty-seven participants aged 23.7 ± 7.0 years tested during ...


Associations between muscular strength and vertical jumping performance in adol...

França, Cíntia; Marques, Adilson; Ihle, Andreas; Nuno, João; Campos, Pedro; Gonçalves, Frederica; Martins, João; Gouveia, Élvio

This study aimed to investigate the associations between muscular strength tests and vertical jumping performance (countermovement jump [CMJ] and squat jump [SJ]) in adolescent male football players, while controlling for important predictors such as chronological age and body composition. Methods. The sample involved 161 male footballers (mean age: 15.8 ± 1.7 years) from the under-19, under-17, and under-15 ag...


Virtual reality gaming in rehabilitation after musculoskeletal injur: user expe...

Gouveia, Élvio Rúbio; Campos, Pedro; França, Cristiano S.; Rodrigues, Louis M.; Martins, Francisco; França, Cíntia; Gonçalves, Frederica

The purposes of this study were twofold: (1) to describe a new technological solution for the rehabilitation of musculoskeletal injuries based on virtual reality (VR) gaming, and (2) to analyze the variation in rated perceived exertion (RPE) and heart rate (HR) of the participants when undergoing a rehabilitation session based on different VR games. Thirty-seven participants aged 23.7 ± 7.0 years tested during ...


Digital health in schools: a systematic review

França, Cíntia; Santos, Francisco; Martins, Francisco; Lopes, Helder; Gouveia, Bruna; Gonçalves, Frederica; Campos, Pedro; Marques, Adilson

Worldwide, the growing digitalization process and increase in smartphone usage have contributed to promoting mobile health (mHealth) services. This study provides an overview of the research targeting the effectiveness of mHealth interventions among children and adolescents in the school environment. A systematic literature review was performed following Preferred Reporting Items for Systematic Reviews and Meta...


Designing positive behavior change experiences: a systematic review and sentime...

Pimenta, Francisca; Lopes, Laís; Gonçalves, Frederica; Campos, Pedro

While mobile devices have become ubiquitous, illnesses derived from poor lifestyle habits are on the rise. However, our understand ing of design mechanisms that induce healthier behavior change through mobile devices is still limited. Using the BCT Taxonomy, and online user reviews as an indicator of experience satisfaction, we make a three-folded contribution to designing interactive sys tems for behavior chan...


Co-designing personas for user experience and engagement in automation

Abdelnour Nocera, Jose; Cabrero, Daniel; Campos, Pedro; Gonçalves, Frederica; Clemmensen, Torkil; Gissing, Robin; Nielsen, Lene; Saadati, Parisa

The aim of this workshop is to engage in co-design of personas to explore the interplay of autonomous technologies with user experi ence and engagement. Automating a process that is embedded into people’s everyday lives and activities will surely impact their expe rience. In a time where there is strong push towards more and more automation in our daily life, the workshop will explore the value of co-design in ...


Tourism Guidance Tracking and Safety Platform

Gonçalves, Frederica; Martins, Ana Lúcia; Ferreira, João Carlos; Marques, Eduardo; Andrade, Magno; Mota, Luís

We propose a platform for tourism Guidance Tracking and Safety (GTS) based on beacons Bluetooth Low Energy (BLE), mobile device App and a central cloud server. Context information is provided to improve tourism trans portation options taking into account local offer and a collaborative gamified ap proach is applied to share trips and advice natural trails walk. Guidance, safety is provided in remote natural wal...


Remarks from tourism planning and sustainable tourism-A bibliometric study

Mota, Luís; Teixeira, Sérgio; Gonçalves, Frederica

Tourism is emphasized as one of the sectors with the greatest potential for expansion on a global scale; therefore, it is important to understand related factors regarding tourism planning and sustainability. The main contribution of this study is to identify research trends linked to the keywords, respective gaps and specific needs for future scientific research within the research field of tourism planning an...


Mild place illusion: a virtual reality factor to spark creativity in writing

Gonçalves, Frederica; Campos, Pedro

Developments in Virtual Reality (VR) technology have modified the creative potential of each individual. We introduce a new con cept, called "mild place illusion", as a new paradigm for designing VR-based user interfaces targeted at stimulating creativity. We show that for creative tasks - such as creative writing, new product ideation, and brainstorming - a "just-enough" amount of place illu sion leads to a gr...


CreaSenses: fostering creativity through olfactory cues

Gonçalves, Frederica; Cabral, Diogo; Campos, Pedro

Smell is a strong trigger of memories and creativity. Different smells can create sensitive environments that can foster creative tasks. In this paper, we present CreaSenses, a study that includes olfactory cues, representing different types of sensitive environ ments such as “food” and “ambience” in a within-subject design. Our aim was to obtain a deeper understanding of which smell cues promote higher levels ...


16 Results

Queried text

Refine Results

Author





















Date








Document Type




Funding



Access rights


Resource



Subject