The adoption of energy efficiency practices and increased penetration of renewable energy sources in the power system are estimated to play a key role in the decarbonization of the energy sector, helping reduce greenhouse gas emissions and ultimately fight climate change. To foster energy transition, energy education initiatives should primarily target the citizens and be designed adopting a User-Centered Desig...
Electric Vehicles (EV) adoption targets have been set by govern ments from countries throughout Europe, related to the European goals, for the decarbonization of the road transport sector. The change for electric vehicle technology can be challenging to EV users for several reasons such as battery autonomy, time to charge the vehicle, and the different driving conditions. The work in this paper aims to study ho...
With transformations happening in the electricity sector, we need to ensure consumers have access to updated and correct information to accompany such changes. Consumers need to understand technologies available to them but also, learn how to use them to optimize their personal investment in such types of equipment. In this paper, we explore how a group of local pro sumers has adopted energy monitoring technolo...
As the electrification of the transportation sector grows the electric grid must handle the new load resulting from electric vehicles (EV) charging. The integration of this new load in the grid has been subject to work in the smart-charging research field, however, while normal-sized EVs often offer chargers or other functions that support smart-charging, smaller EVs do not, which could be problem atic. Especia...
In this paper, we present the design and evaluation of Watt-I-See (WISE), a tangible interactive installation aimed at probing awareness in two target audiences (children and adults) about renew able energy resources that could inform eco-feedforward strategies. Our system combines a tan gible interface representing five different energy sources, with a set of Lego™ blocks used to manipulate different weather c...
Museums are increasingly turning to technology to improve their offerings. This presents an opportunity to surrounding neighborhoods to take advantage of the museum in order to connect with visitors and offer them a glimpse into their community. The work presented in this article contributes to advancing the state of the art in designing Mixed Reality (MR) entertainment experiences by presenting and discussing ...
This paper describes Yasmine’s Adventures, a location aware multi‐ media story designed as a location based service for a museum. Yasmine’s Adventures follows a young local girl (Yasmine) through a series of short animated adventures, tailored specifically to engage visitors in exploring the rela‐ tively neglected streets of the area in which the museum is situated. Yasmine’s perceptions of the landmarks, ident...
The children of today are the adults of tomorrow, for this reason it is essential to educate this generation about sustainable values, such as recycling and reducing waste and energy consumption. By targeting children’s main activity of playing and toys, the design of a toy that instills sustainable values is illustrated through PlayGreen, a prototype of an interactive application. We argue that this type of to...
In this paper we present the challenges exposed during the designing, implementing and assessment of a novel eco feedback system resulting from the intersection of human computer interaction (HCI), and Digital Art. We explore how a digital art mode of inquiry can contribute to expose existing challenges in eco-feedback technology. Our new art inspired eco-feedback visualization, maps electricity consumption to ...