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Impact of different UI on foreign language learning using iVR

Peixoto, Bruno; Gonçalves, Guilherme; Bessa, Maximino; Bessa, Luciana C. Pereira; Melo, Miguel

This paper presents a study comparing different user interface modes (Controller-Based Selection, Object Interaction, and Voice Recognition) within immersive Virtual Reality (iVR) environments for foreign language learning. Given the rapid advancements and potential of iVR in education, there is a need for focused research on optimising user interfaces for effective learning experiences. This study aimed to ide...

Date: 2024   |   Origin: Biblioteca Digital do IPB

Learning a foreign language: traditional listening vs interactive immersive vir...

Peixoto, Bruno; Gonçalves, Guilherme; Bessa, Maximino; Bessa, Luciana C. Pereira; Melo, Miguel

Immersive Virtual Reality (iVR) is a promising educational tool for learning a second/foreign language. However, interactive iVR studies remain in their infancy, with more research required to validate what and how it can be implemented. This study focuses on the English listening dimension and evaluates the impact of a realistic interactive iVR compared to traditional listening exercises. The results were favo...

Date: 2024   |   Origin: Biblioteca Digital do IPB

Digital Twin Technologies for Immersive Virtual Reality Training Environments

Rodrigues, Ricardo; Machado, Rui; Monteiro, Pedro Miguel Ermida; Barbosa, Luís Filipe; Bessa, Maximino

With industry evolution and the development of Industry 4.0, manufacturers are trying to leverage it and find a way to increase productivity. Digital Twins (DT) technologies allow them to achieve this objective and revolutionize Product Life-cycle Management as they provide real-time information and insights for companies, allowing real-time product monitoring. Virtual Reality (VR) is a technology that permits ...

Date: 2024   |   Origin: Repositório da UTAD

Virtual Reality Training Platform: proposal for Heavy Machinery Operators in Im...

Pinto, Manuel; Rodrigues, Ricardo; Machado, Rui; Barbosa, Luís Filipe; Bessa, Maximino; Melo, Miguel

Training in a virtual environment can augment the current methods of professional’s training, preparing them better for possible situations in the field of work while taking advantage of Virtual Reality (VR) benefits. This paper proposes a cost-effective immersive VR platform designed in real-context usage, consisting of an authoring tool that permits the creation and manipulation of training courses and the ex...

Date: 2024   |   Origin: Repositório da UTAD

The impact of virtual reality and biological sex on the promotion of tourist de...

Gonçalves, Guilherme Santos; Jorge, Filipa Margarida Eira; Barbosa, Luís Filipe; Bessa, Maximino; Losada, Nieves; Melo, Miguel; Teixeira, Mário Sérgio

Purpose This paper aims to generate knowledge of the impact of different virtual reality (VR) set-ups in tourism promotion regarding destination image, place attachment and behavioural intention. Design/methodology/approach The paper presents a comparative study of the impact of different visualisation technologies (video, immersive VR and multisensory immersive VR) to promote tourism destinations. The study’s ...

Date: 2024   |   Origin: Repositório da UTAD

Is sustainability relevant to explain tourists intentions toward the use of Vir...

Jorge, Filipa Margarida Eira; Au-Yong-Oliveira, Manuel; Bessa, Maximino; Teixeira, Mário Sérgio

Date: 2024   |   Origin: Repositório da UTAD

Immersive Creation of Virtual Reality Training Experiences

Coelho, Hugo Rafael Mendes; Monteiro, Pedro Miguel Ermida; Gonçalves, Guilherme Santos; Bessa, Maximino

Virtual reality (VR) for training helps minimize risks and costs by allowing more frequent and varied use of experiential training experiences, leading to active and improved learning. However, creating VR training experiences is costly and time-consuming, requiring software development experts. Additionally, current authoring tools are desktop-oriented, which detaches the process of creating the immersive expe...

Date: 2024   |   Origin: Repositório da UTAD

Can Virtual Reality be used to create memorable tourist experiences to influenc...

Jorge, Filipa; Sousa, Nuno; Losada, Nieves; Teixeira, Mário Sérgio; Alén, Elisa; Melo, Miguel; Bessa, Maximino

Tourism business models have used several technologies in their development, such as Virtual Reality (VR). Previous studies show that VR allows tourism organizations to promote new types of relationships between tourists and destinations, to enhance the appeal and memorability of tourist experiences and to diversify consumption patterns, which could also be interesting for dealing with sustainability issues, su...


Measuring users’ emotional responses in multisensory virtual reality: a systema...

Magalhães, Mariana O.; Coelho, António; Bessa, Maximino; Melo, Miguel

Virtual reality and emotions have become inseparable concepts over the past few years, supported by the increasing number of studies relating them. However, these studies' methodologies are often poorly justified or dependent on the authors' subjective definition of emotion and its classification. Moreover, frequently, these studies only consider two stimuli, specifically audiovisual, despite being known the re...

Date: 2023   |   Origin: Repositório da UTAD

Studying the influence of multisensory stimuli on a firefighting training virtu...

Narciso, David Gonçalves; Rodrigues, Susana; Cunha, João Paulo; Vasconcelos-Raposo, José; Bessa, Maximino; Melo, Miguel

Date: 2023   |   Origin: Repositório da UTAD

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