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Protective factors of performance-enhancing substances use in a sample of Portu...

Tavares, Ana Sofia; Carolino, Elisabete; Teques, Pedro; Calmeiro, Luís; Serpa, Sidónio

Background: Nowadays, the increased Performance Enhancing-Substance (PES) use in fitness centers is seen as a problematic phenomenon, since it has the potential to grow, and could be seen as an emerging public health and societal concern. Studies focusing on PES use among gym-goers are few and they do not provide information concerning protective factors that justify the refusing intention to use these substanc...


Portuguese gym-goers versus performance enhancing substances: what do we know?

Tavares, Ana Sofia; Carolino, Elisabete; Teques, Pedro; Calmeiro, Luís; Serpa, Sidónio

The use of prohibited performance-enhancing substances (PES) in gyms is a public health concern due to emerging adverse health effects. While psychological and social factors (intentions, attitudes, and beliefs) influencing PES use are known, understanding reasons for non-use is crucial. Demographic factors like being male, having less education, being unemployed, training frequently, and bodybuilding are linke...


Characteristics of gym-goers performance-enhancing substance use

Tavares, Ana Sofia; Carolino, Elisabete; Rosado, António; Calmeiro, Luís; Serpa, Sidónio

The use of prohibited performance-enhancing substances (PES) in fitness and gym settings is a public health concern as knowledge concerning its short-term and long-term adverse health consequences are emerging. Understanding the underlying psychosocial mechanisms of PES use and the characteristics of the gym-goers who use PES could help identify those who are most vulnerable to PES use. The aim of this study wa...


Ultimate Frisbee Players: Characteristics according to Their Competitive Level ...

Amoroso, José Pedro; Valente-dos-Santos, João; Furtado, Guilherme Eustáquio; Rebelo-Gonçalves, Ricardo; Antunes, Raul; Calmeiro, Luís

In Ultimate Frisbee, players are responsible for administering and reinforcing adherence to the rules of the game. As a self-refereed sport, UF relies upon the Spirit of the Game (SOTG). This study aimed to profile the experience, to ascertain the training history of the sport, the participation and goal orientations of international Ultimate Frisbee players in the European Beach Ultimate Championship, and to e...

Date: 2022   |   Origin: IC-online

Assessment and impact of the risk of exposure of Portuguese biomedical scientis...

Tavares, Ana Sofia; Bellém, Fernando; Abreu, Renato; Leitão, Maria do Céu; Medeiros, Nuno; Alves, Patrícia; Calmeiro, Luís

Currently, the main public health concern worldwide is the COVID-19 pandemic, caused by SARS-CoV-2, which was recently discovered and described. Due to its high pathogenicity and infectiousness, it is necessary to determine the risk healthcare professionals face every day while dealing with infected patients and contaminated biological samples. The purpose of this study was to assess Portuguese Biomedical Scien...


Health complaints among adolescents : Associations with more screen-based behav...

Marques, Adilson; Calmeiro, Luís; Loureiro, Nuno; Frasquilho, Diana; Matos, Margarida Gaspar de

In this study, we investigated the relationship between screen-based behaviours, physical activity, and health complaints (headaches, feeling low, irritability, and nervousness). Screen-based behaviour included TV viewing, computer use, and time spent playing video games. Data were collected from 4462 Portuguese adolescents (2394 girls) aged 11-16 years. Girls who reported engaging in more screen-based behaviou...


Health complaints among adolescents : associations with more screen-based behav...

Marques, Adilson; Calmeiro, Luís; Loureiro, Nuno; Frasquilho, Diana; Matos, Margarida Gaspar de

In this study, we investigated the relationship between screen-based behaviours, physical activity, and health complaints (headaches, feeling low, irritability, and nervousness). Screen-based behaviour included TV viewing, computer use, and time spent playing video games. Data were collected from 4462 Portuguese adolescents (2394 girls) aged 11-16 years. Girls who reported engaging in more screen-based behaviou...




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