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Artificial Vision Systems for Fruit Inspection and Classification: Systematic l...

Rojas Santelices, Ignacio; Cano, Sandra; Moreira, Fernando; Peña Fritz, Álvaro

Fruit sorting and quality inspection using computer vision is a key tool to ensure quality and safety in the fruit industry. This study presents a systematic literature review, following the PRISMA methodology, with the aim of identifying different fields of application, typical hardware configurations, and the techniques and algorithms used for fruit sorting. In this study, 56 articles published between 2015 a...


Wearable solutions using physiological signals for stress monitoring on individ...

Cano, Sandra; Cubillos, Claudio; Alfaro, Rodrigo; Romo, Andrés; García, Matías; Moreira, Fernando

Some previous studies have focused on using physiological signals to detect stress in individuals with ASD through wearable devices, yet few have focused on how to design such solutions. Wearable technology may be a valuable tool to aid parents and caregivers in monitoring the emotional states of individuals with ASD who are at high risk of experiencing very stressful situations. However, effective wearable dev...


Student eXperience (SX) concept

Ramirez V., Gabriel M.; Cano, Sandra; Mendez, Yenny; Arango-López, Jeferson; Moreira, Fernando

User eXperience (UX) is a discipline that has impacted the development of technology products in multiple aspects and contexts. UX has made it possible to improve human-machine interaction processes by making them more intuitive. Principles and metrics have been generated to support UX activities to achieve this. In its natural order, we can observe the evolution of the discipline permeating new spaces and deve...


Using Brain-Computer Interface to evaluate the User eXperience in interactive s...

Cano, Sandra; Soto, Jonathan; Acosta, Laura; Peñeñory, Victor M.; Moreira, Fernando

Electroencephalography is a technique, which allows to capture brain activity. Devices BCI (Brain-Computer Interface) are being used to evaluate the UX (User eXperience). We present a study where was designed an experiment using the OPENBCI device. The experiment consisted of capturing the brain activity to analyse the data of a group of people (women; men) when they interacted with a classic game called Snake....


Designing a visualization model to represent emotional changes through low-cost...

Cano, Sandra; García, Leandro; Moreira, Fernando

Affective Computing is related to recognizing, interpreting, processing, and stimulating human emotions. On the other hand, emotions play an important role in communication and the expression feelings. Emotions can be manifested in a person through of physiological responses. In addition, the physiological responses can change depending on the emotion associated. Our interest is to visualize information, which ...


Experiencia del aprendizaje de la Educación Superior ante los cambios a nivel m...

Cano, Sandra; Collazos, César A.; Flórez-Aristizabal, Leandro; Ramírez, Mauricio; Moreira, Fernando

La experiencia de aprendizaje en la educación superior se ha visto afectada ante la crisis mundial por el COVID-19. Se ha realizado una encuesta a un grupo de 117 estudiantes y profesores de diferentes universidades de Iberoamérica, donde se ha observado los problemas que se enfrentan los estudiantes para recibir sus clases de manera en línea, el cual puede ser ocasionado por el nivel de conectividad o la ausen...


Digital transformation to support literacy teaching to deaf Children: from stor...

Flórez-Aristizábal, Leandro; Cano, Sandra; Collazos, César A.; Benavides, Fernando; Fardoun, Habib M.; Moreira, Fernando

Currently, learning technologies are transforming and modifying educational systems with im-pressive progress of Information and Communication Technologies. Furthermore, when these technologies are available, accessible, usable and affordable, they represent more than just a transformation for people with disabilities, they represent real opportunities with access to an inclusive education and help to overcome t...


Tools and methods applied in interactive systems to evaluate the user experienc...

Aristizábal, Leandro Flórez; Cano, Sandra; Collazos, César A.; Alghazzawi, Daniyal M.; Moreira, Fernando

The evaluation of a system is part of the development process that must be done preferably with potential users, since they can give new ideas and relevant feedback about the user experience of it, so a User-Centered Design approach could give better results to the final product. But involving users with special needs like those in condition of disability is not an easy task for researchers, since there are var...


Designing collaborative strategies supporting literacy skills in children with ...

Cano, Sandra; Collazos, César A.; Aristizábal, Leandro Flórez; Peñeñory, Victor M.; Agredo-Delgado, Vanessa; Moreira, Fernando

Literacy is a process where children with auditory impairments face serious difficulties in acquiring oral language, due to they must learn to listen each one of the phonetic sounds that are part of one word, so that they can learn to pronounce it and write it. Collaborative Learning (CL) applied in literacy teaching may be very favorable for children’s learning. Therefore, a model is proposed to design collabo...


Profile-oriented programming teaching to non-technical students: A case study

Collazos, César A.; Cano, Sandra; Ferreira, Maria João; Moreira, Fernando

Programming education has been one of the most complex tasks in higher education over the years. One of the great difficulties that students face when they start a curricular unit linked to programming is to acquire skills which allow them solving real life problems through the use of algorithms. Such skills require the development of the ability to abstract as well as to apply algorithms development techniques...


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