The aim of this study is to develop a prototype of a game that contributes to health education about Bullying and Cyberbullying among adolescents in the school environment. Technological production research based on design thinking, developed in four stages: 1. Analysis of the data of the bullying questionnaire; 2. Systematic literature review; 3. Search for apps or games available with similar theme in the Goo...
The aim of this study was to assess the quality of life and burden of caregivers of adolescents aged 10 to 19 years with autism spectrum disorder, enrolled in state and private public schools in Recife. Cross-sectional study with a sample of 57 caregivers (44 in the state public school and 13 in the private one). Data were collected using the instruments: The World Health Organization for Quality of Life (short...