15 documents found, page 1 of 2

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A domain-agnostic virtual choreography framework for digital twins: an oil spil...

Cassola, Fernando; Cavaleiro, Vitor; Lacet, Demetrius; Correia, Miguel; Oliveira, Marco Amaro; Carvalho, Alexandre Valle de; Morgado, Leonel

Digital Twins (DTs) for the ocean are rapidly emerging as essential tools for understanding, forecasting, and managing environmental phenomena. However, most existing DT visualization solutions are tightly coupled to specific platforms and lack semantic coherence and interoperability—challenges that are particularly critical in federated and distributed DT systems. Furthermore, visualizing dynamic and spatio-te...


Inven!RA Architecture for sustainable deployment of immersive learning environm...

Morgado, Leonel; Coelho, António; Beck, Dennis; Gütl, Christian; Cassola, Fernando; Baptista, Ricardo; Pedrosa, Daniela; Cruzeiro, Tiago; Cota, Duarte

The objective of this work was to support the sustainable deployment of immersive learning environments, which face varied obstacles, including the lack of support infrastructures for active learning pedagogies. Sustainability from the perspective of the integration of these environments in educational practice entails situational awareness, workload, and the informed assessment ability of participants, which m...


Design and evaluation of a choreography-based virtual reality authoring tool fo...

Cassola, Fernando; Mendes, Daniel; Pinto, Manuel; Morgado, Leonel; Costa, Sara; Anjos, Luis; Marques, David; Rosa, Filipe; Maia, Ana Margarida

The use of virtual reality (VR) for industrial training helps minimize risks and costs by allowing more frequent and varied use of experiential learning activities, leading to active and improved learning. However, creating VR training experiences is costly and time-consuming, requiring software development experts. Additionally, current authoring tools lack integration with existing data and are desktop-orient...


Activity providers for Inven!RA

Morgado, Leonel; Cassola, Fernando

This report details the operation of Web services for platforms implementing the Inven!RA architecture and the data formats for parameter passing and responses.


Using virtual choreographies to identify office users' behaviors to target beha...

Cassola, Fernando; Morgado, Leonel; Coelho, António; Paredes, Hugo; Barbosa, Antonio; Tavares, Helga; Soares, F. J.

Reducing office buildings’ energy consumption can contribute significantly towards carbon reduction commitments since it represents ∼40% of total energy consumption. Major components of this are lighting, electrical equipment, heating, and central cooling systems. Solid evidence demonstrates that individual occupants’ behaviors impact these energy consumption components. In this work, we propose the methodology...


Immersive authoring of virtual reality training

Cassola, Fernando; Pinto, Manuel; Mendes, Daniel; Morgado, Leonel; Coelho, António; Paredes, Hugo

The use of VR in industrial training contributes to reduce costs and risks, supporting more frequent and diversified use of experiential learning activities, an approach with proven results. In this work, we present an innovative immersive authoring tool for experiential learning in VR-based training. It enables a trainer to structure an entire VR training course in an immersive environment, defining its sub-co...


A novel tool for immersive authoring of experiential learning in virtual reality

Cassola, Fernando; Pinto, Manuel; Mendes, Daniel; Morgado, Leonel; Coelho, António; Paredes, Hugo

Training in VR can reduce risks and costs while allowing frequent and diversified experiential learning activities. We present a novel VR immersive authoring tool for experiential learning courses with industrial machinery. A trainer can create a course from scratch, defining all its components (structure, models, tools, and settings). The actions which trainees should perform can be specified by demonstration....


A case study of teaching religion using the Second Life®

Cassola, Fernando; Moreira, Fernando

With all the social changes brought by the technology, also in the teaching/learning processes we need to adapt the traditional curricula to a brand new generation of students, who are perfectly aware of this digital world. According to this idea and based on some research that is being made in the educational field using didactic games and 3D platforms, can predict that those platforms will become the most com...


Screening and Evaluation Platform for Depression and Suicidality in Primary Hea...

Salgado, João; Cunha, Carla; Ferreira, Tiago; Gomes, Pedro; Sousa, Marlene; Rocha, Artur; Henriques, Ricardo; Costa, Alexandre; Cassola, Fernando

This work presents a screening and evaluation platform for depression and suicidality that has been tested in the scope of primary healthcare. The main objective is to improve the efficiency and effectiveness of screening processes. A web-based, decision support platform was provided for qualified healthcare professionals. The platform provides several assessment tools for patient evaluation and monitoring of t...


Using choreographies to support the gamification process on the development of ...

Cassola, Fernando; Iria, José; Paredes, Hugo; Morgado, Leonel; Coelho, António; Soares, F. J.

Building automation systems contribute to reduce electricity costs by managing distributed energy resources in an efficient way. However, a large share of consumption cannot be optimized through automation alone, since it mainly depends on human interactions. Gamification can be used as one form of changing users’ behaviours [1], but its implementation does require assumptions on the behaviour patterns that nee...


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