ENG / This book is originated from the "Multimedia and Transmedia Practices: Initiation to Artistic Research Seminar" organised by researchers and lecturers Patrícia Gouveia (ITI/ LARSyS, FBAUL) and Teresa Veiga Furtado (CHAIA-UE, DAVD/EA/UE). In order to generate a critical debate on knowledge and theoretical-practical research that reflects systemic and critical thinking from an arts, and design-based perspec...
For this Journal of Science and Technology of the Arts special edition, we called for research papers that reflected the theme of Arts and Games, Convergent Feminism and Speculative Futures. We were interested in exploring and experimenting with the intricate relationships and coalitions between the arts, convergent feminism and digital and analog technologies, bringing together codes and algorithms, creativity...
For this Journal of Science and Technology of the Arts special edition, we called for research papers that refected the theme of Arts and Games, Convergent Feminism and Speculative Futures. We were interested in exploring and experimenting with the intricate relationships and coalitions between the arts, convergent feminism and digital and analog technologies, bringing together codes and algorithms, creativity ...
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Introduction: Despite the growing evidence supporting the use of 2-[F-18]-fluor-2-desoxi-D-glucose positron emission tomography/computed tomography in cervical and ovarian malignant tumours, data on vulvar and vaginal cancer is sparse. Our aim was to assess the role of 2-[F-18]-fluor-2-desoxi-D-glucose positron emission tomography/computed tomography in patients with vulvar and vaginal cancer. Material and Meth...
Background: The understanding of how individuals manage their emotional experiences has flourished dramatically over the last decades, including assessing of emotion (dys)regulation. The Difficulties in Emotion Regulation Scale (DERS) is a well-validated and extensively used self-report instrument for emotion regulation problems. Despite the wide use of DERS in both clinical and research settings, its length po...
As more and more people worldwide play online games, identifying how games can help or harm players' mental health can be helpful for researchers and clinicians developing digital therapies through gaming. This chapter summarizes a scoping review focused on the relationship between digital games and mental health in the last decade. This type of review is designed to provide an overview of the existing evidence...
This chapter presents experiences in using gaming and interactive media in higher education environments since 2017 culminating in the 2020/21 years when the COVID-19 pandemic forced teachers and students to adopt different work methodologies. Participatory design strategies merged with a tradition of critical and interdisciplinary studies in humanities mediated by online technologies helped shape these strateg...