É desafiante a implementação na educação da Realidade Virtual com recurso a headsets, que designo por Realidade Virtual Imersiva (iVR, immersive virtual reality), especialmente quanto à sua integração no currículo e práticas pedagógicas do ensino superior online. Entre os principais obstáculos estão a falta de orientações práticas e modelos pedagógicos claros, como modelos de design instrucional específicos. Os...
The virtual reconstitution of Castelo de Vide, Portugal, within the FRONTOWNS project, highlights the challenges and successes of multidisciplinary collaboration in heritage preservation through 3D modeling. The goal was to reconstruct the town’s urban evolution, focusing on its role as a border settlement from the 13th to 16th centuries. The project combined archaeological evidence, historical sources, and dig...
In this study we explore the impact of multisensory stimuli in virtual reality on users’ emotional responses, addressing a knowledge gap in this rapidly evolving field. Utilizing a range of sensory inputs, including taste, haptics, and smell, in addition to audiovisual cues, this study aims to understand how different combinations of these stimuli affect the users’ emotional experience. Two immersive virtual ex...
A importância do comportamento humano em situações de evacuação é reconhecida por todos os que de algum modo estão relacionados com a segurança contra incêndios em edifícios, como é comprovado pelo elevado número de estudos e projetos de investigação que têm sido desenvolvidos. Nesta comunicação apresentam-se os resultados de um projeto de investigação, que deu origem a uma tese de doutoramento, cujo objetivo f...
Virtual reality and emotions have become inseparable concepts over the past few years, supported by the increasing number of studies relating them. However, these studies' methodologies are often poorly justified or dependent on the authors' subjective definition of emotion and its classification. Moreover, frequently, these studies only consider two stimuli, specifically audiovisual, despite being known the re...
The objective of this work was to support the sustainable deployment of immersive learning environments, which face varied obstacles, including the lack of support infrastructures for active learning pedagogies. Sustainability from the perspective of the integration of these environments in educational practice entails situational awareness, workload, and the informed assessment ability of participants, which m...
No contexto atual, o Turismo engloba uma incremental variedade de destinos competitivos com grande diversificação de oferta e procura, tornando mais difícil a sua diferenciação e acrescento de valor, comparativamente com destinos concorrentes. Os turistas não buscam somente destinos bem apetrechados em termos de património, infraestruturas, clima e segurança, mas também destinos que lhes ofereçam experiências ú...
Video games have become one of the predominant forms of entertainment in our society, but they have also impacted many other of its social and cultural aspects. The new forms of interaction and communication in online multiplayer games, the millions of viewers of professional e-sports competitions, the huge following of gaming streamers through channels such as Twitch, and the communities of players that are fo...