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Promover a literacia emocional em adolescentes: A ansiedade [material pedagógic...

Rodrigues, Hugo; Ferreira, João; Lacerda, Mafalda; Nunes, Sabina; Santos, Tomás; Xavier, Ana; Palmeira, Lara; Santos, Susana

Poster desenvolvido no âmbito da 3ª edição da Semana da Sustentabilidade: O futuro é hoje


Reliability of the Coimbra Reactive Agility Soccer Test (CRAST)

Nóbrega, António; Sarmento, Hugo; Vaz, Vasco; Gouveia, Vítor; Barrera, Joel; Martins, Andreia; Santos, Tomás; Duarte, João Pedro

Agility is a fitness-skill-related component that should be a part of the standard physiological testing for soccer players and one of the key performance indicators in soccer. The present study aimed to assess the reliability of the CRAST as a research tool in the study of soccer skills. Twenty-one university soccer players (chronological age: 19.3 ± 1.4 years; body mass: 69.6 ± 8.2 kg; stature: 173.5 ± 6.5 cm...


Characterization of physicochemical parameters of “amarelo da beira baixa”

Santos, Tomás; Resende, M.; Mendonça, António; Estevinho, Letícia M.; Paulo, Luísa; Anjos, Ofélia

“Amarelo da Beira Baixa” cheese is a cured cheese, produced with raw milk from sheep’s or sheep’s and goat’s, with a semi-hard or semi-soft paste and characterized by a yellow color. It is produced in the central region of Portugal, namely Castelo Branco, with a Protected Designation of Origin (PDO). These cheeses represent 52.6% of the cheeses from Beira Baixa region, which accounting for 25% of the Portugal c...

Data: 2021   |   Origem: uBibliorum

NotBot a Gamified Online Experience to Increase Awareness of Malicious Social M...

Julião, Rodrigo Malta; Santos, Tomás; Stimberg, Simon

With the presented application NotBot we would like to sensitize people for the mechanisms of bots in social media. Not only will automated agents continue to be part of the online discourse, but through rapid advances in artificial intelligence there is a constant refinement in their ability to mimic human behavior. Therefore we chose the way of a gamified online experience to emancipate the user through a pla...


NotBot a Gamified Online Experience to Increase Awareness of Malicious Social M...

Julião, Rodrigo Malta; Santos, Tomás; Stimberg, Simon

With the presented application NotBot we would like to sensitize people for the mechanisms of bots in social media. Not only will automated agents continue to be part of the online discourse, but through rapid advances in artificial intelligence there is a constant refinement in their ability to mimic human behavior. Therefore we chose the way of a gamified online experience to emancipate the user through a pla...


UXUC - User experience & urban creativity scientific journal, vol.2, nº2 (Dez. ...

Neves, Pedro Soares; Bazargan, Nasim Valizadeh; Caymaz, Gökçen Firdevs Yücel; Mousavi, Mirnajaf; Ghalehteimouri, Kamran Jafarpour; Hekmatnia, Hassan

On the 2020 conference was in fact proven that the consistency of knowledge and structure of thought in the several disciplinary areas regarding the urban creativity topics, are giving way to multiple approaches to classes integrated in master courses, informing the teaching of art historians, the work of designers, and research of cognitive scientists and educators. It was evident that this trend will continue...


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