34 documents found, page 1 of 4

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Factors that contributes the willingness to stay in organisations

Cruz, M.; Dias, Á. L.; Pereira, L. F.; Lopes da Costa, R.; Gonçalves, R.

The competitive context of globalisation is arising some complex issues for companies. One of the main problems is high turnover rates, which are negatively affecting organisations' results. The willingness to stay in a company can be affected by numerous variables and, understanding these variables can be crucial for the sustainability of any business. This research aims to address and measure willingness to s...

Date: 2025   |   Origin: Repositório ISCTE

Where are we now? Exploring the metaverse representations to find digital twins

Cruz, M.; Oliveira, A.

The Metaverse promises to change our lives and how we usually interact with the world. However, it can only evolve with technological development and entertainment engagement advances. To investigate more leads regarding this concept, we have a main search question: How are the Metaverse, gaming, and digital twins represented in Academia? To answer it, we need to verify and determine how the Metaverse is define...

Date: 2024   |   Origin: Repositório ISCTE

Digital games adopted by adults—A documental approach through meta-analysis

Pinheiro, A.; Oliveira, A.; Alturas, B.; Cruz, M.

The gaming industry has seen a considerable expansion thanks to the ever-increasing and widespread consumption of digital games in different contexts of use and across all age groups. We are witnessing a commercial boom and awakening the attention of researchers from different scientific areas to address an interdisciplinary topic. Digital games consumption has inspired some studies investigating the use and adopt...

Date: 2024   |   Origin: Repositório ISCTE

Faraway, so close: Perceptions of the metaverse on the edge of madness

Cruz, M.; Oliveira, A.; Pinheiro, A.

With the evolution of technologies, virtual reality allows us to dive into cyberspace through different devices and have immersive experiences in different contexts, which,, we call virtual worlds or multiverse (integrating Metaverse versions). Through virtual reality, it is possible to create infinite simulated environments to immerse ourselves in. Future internet may be slightly different from what we use tod...

Date: 2024   |   Origin: Repositório ISCTE

Unravelling virtual realities: Gamers’ perceptions of the metaverse

Cruz, M.; Oliveira, A.

In a rapidly evolving digital landscape, the Metaverse emerges as a transformative force, integrating augmented reality, virtual reality, and the internet, to redefine online interactions. This collective virtual shared space promises to revolutionise global collaboration, communication, and information engagement. Our study consisted of the application, through an online form builder, of a questionnaire to Por...

Date: 2024   |   Origin: Repositório ISCTE

Metaverse unveiled: From the lens of science to common people perspective

Cruz, M.; Oliveira, A.; Pinheiro, A.

Everyone forms a perception about everything, including the Metaverse. Still, we may expect a gap or disconnection between what has been expressed by various researchers and the widespread perceptions of technology and related concepts. However, the degree to which these two frames of representation differ awaits further investigation. This study seeks to compare the Metaverse perceptions between the scientific...

Date: 2024   |   Origin: Repositório ISCTE

Virtually connected in a multiverse of madness?: Perceptions of gaming, animati...

Oliveira, A.; Cruz, M.

Few studies analyze what are the common representations of the Metaverse. Regarding 8 what has been said about this concept, our research aims to verify how adults’ percept and represent 9 the Metaverse. We carried out a study with focus groups, having as participants Portuguese adults 10 all considered habitual gamers (or users of digital games). The objectives for this study were seven: 11 verify how the Meta...

Date: 2024   |   Origin: Repositório ISCTE

PEPPA 6/7 - Primary English Practice Programme: Relatório do Projeto 22/23

Cruz, M.; Pinto, Cristina

Este relatório foi elaborado no âmbito da fase de monitorização de práticas do projeto PEPPA 6/7 - Primary English Practice Programme, no que diz respeito ao ano académico 2022-2023.


Assessment of the potential for hydrokinetic energy production in the Douro riv...

Cruz, M.; Henriques, R.; Pinho, José L. S.; Avilez-Valente, P.; Bio, A.; Iglesias, I.

For being densely populated and urbanized, and for concentrating high-value economic activities, estuarine regions have an increased energy demand, which boosts the claim for new, efficient, renewable, and safe energy production. Among these technologies, hydrokinetic energy conversion systems are potentially well-suited for estuaries. However, in the actual context of climate change, it is important to know ho...


Hi doctor strange! Play it again, and discover the metaverse: Perceptions of th...

Cruz, M.; Oliveira, A.

New, past, or, in development, are common attributes given to the Metaverse concept. Possibly it is all of that, but the most important is how we perceive it. Our lives are being influenced and transformed by technology which has a huge impact on our social, physical, and virtual representations. Regarding what many authors say about this concept we may question: how do real people represent the Metaverse? The ...

Date: 2023   |   Origin: Repositório ISCTE

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