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Medical Devices for the Management of Patients with Epilepsy

Carrola Costa, João; Dias, Leonor; Carvalho, Marta

The increasing number of medical devices developed and marketed towards management of patients with epilepsy reflects the growing interest in translating technological advances and knowledge about epilepsy into better healthcare for this population. The objective of this narrative literature review is to analyze the available options of medical devices for detecting, treating, and recording epileptic seizures, ...

Date: 2024   |   Origin: SINAPSE





KRAKEN. The Newest Technology in The Wrong Hands

Almeida, Beatriz; Freitas, Inês; Dias, Leonor

Political manipulation in democracy in current times appears as a critical threat to public life, being essentially related to the growing consumption of the mass media. Since this consumption is increasingly digital, big data analysis, algorithms and artificial intelligence start to challenge truth and trust - the pillars of our democratic society. The Kraken’s software reports a probability of a near future i...


KRAKEN. The Newest Technology in The Wrong Hands

Almeida, Beatriz; Freitas, Inês; Dias, Leonor

Political manipulation in democracy in current times appears as a critical threat to public life, being essentially related to the growing consumption of the mass media. Since this consumption is increasingly digital, big data analysis, algorithms and artificial intelligence start to challenge truth and trust - the pillars of our democratic society. The Kraken’s software reports a probability of a near future i...



UXUC - User experience & urban creativity scientific journal, vol.3, nº1 (2021)

Rafael, Sónia; Neves, Marco; Neves, Pedro Soares; Teixeira, Lívia Câmara; Chasqueira, Ana; Silva, Sofia; Cordeiro, Margarida; Melo, Ana; Abrunhosa, João

The Special Issue ‘Research through Interaction Design (RtD + IxD = RtIxD)’ emerged from our desire, as interaction design teachers, to value design as a creative, practice-led project activity, based on holistic methodology that contemplates various sides of interactive experiences. Also, as researchers, to position design methods as a noteworthy way to achieve more knowledge in an area still defining itself.


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