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TapeStory: exploring the storytelling potential of interactive tapestries

Santos, Laura; Mara Dionisio; Pedro Campos; Dionisio, Mara; Pereira Campos, Pedro Filipe

Traditionally, these tapestries were static artworks hanging on walls without any interaction from the audience. Nevertheless, textiles offer a versatile medium, which can be crafted from various materials and colours and manipulated to produce unique, touch-responsive textures. Our vision is to integrate the tactile capabilities of weaving with capacitive sensor technology to create a media-immersed interactiv...


Aqua : Leveraging Citizen Science to Enhance Whale-Watching Activities and Prom...

Dionisio, Mara; Mendes, Mafalda; Fernandez, Marc; Nisi, Valentina; Nunes, Nuno

Life-supporting ecosystems are facing impending destruction. The human-computer interaction (HCI) community must rethink how to design technological interventions that reconcile concepts and theories for ecological computing. Proponents of sustainable HCI have pushed for tools and systems that aim to decenter the human in a shift toward post human design-a theoretical approach that challenges the assumption tha...


A mixed reality neighborhood tour: understanding visitor experience and percept...

Nisi, Valentina; Dionisio, Mara; Barreto, Mary; Nunes, Nuno

Museums are increasingly turning to technology to improve their offerings. This presents an opportunity to surrounding neighborhoods to take advantage of the museum in order to connect with visitors and offer them a glimpse into their community. The work presented in this article contributes to advancing the state of the art in designing Mixed Reality (MR) entertainment experiences by presenting and discussing ...


" In search of light": enhancing touristic recommender services with local weat...

Dionisio, Mara; Paulino, Teresa; Suri, Trisha; Autzen, Nicolas; Schöning, Johannes

Many destinations’ economies strongly rely on tourism. Therefore, it is crucial to meet tourists’ expectations, so they will return to the destination. The geographical formation of certain touristic islands often leads to local climates where it can be rainy and windy on one side of the island, whereas the other part is sunny. In this paper, we present a novel use for a network of sensors, LightBeam, a mobile ...


Lucid Peninsula: DreamScope: An Interactive Physical Installation

Dionisio, Mara; Bala, Paulo; Trindade, Rui; Nisi, Valentina; Hanna, Julian

In this paper we present Lucid Peninsula, an interactive installation designed to immerse participants in a dreamlike, post-apocalyptic story world. The goal of the installation is to offer a way for people to experience the future through a physical interactive installation. To achieve this aim we designed and developed the interactive DreamScope device, while the Time’s Up collective designed and built the ph...


DreamScope Catcher: a Touch Sensitive Interface to Catch Dreams

Dionisio, Mara; Bala, Paulo; Trindade, Rui; Nisi, Valentina; Nunes, Nuno Jardim

Dream Scope is the interactive, stand alone, self contained portion of a bigger Art installation named Lucid Peninsula. The goal of the installation is to offer a way for people to experience the future through a physical interactive installation. To achieve this aim we designed and developed the interactive DreamScope device, while the Time’s Up collective designed and built the physical installation. On one s...


Yasmine’s adventures: an interactive urban exploring the sociocultural potentia...

Nisi, Valentina; Dionisio, Mara; Hanna, Julian; Ferreira, Luis; Nunes, Nuno

Urban computing systems impact quality of life in densely populated areas. With the widespread availability of wireless networks and portable devices, ur ban areas are fast becoming a hybrid of the physical environment and the digital datasphere. This paper describes Yasmine’s Adventures, a location aware story telling platform that leverages on urban computing strategies to create an inter active walk through ...


Evaluation of yasmine’s adventures: exploring the socio-cultural potential of l...

Dionisio, Mara; Barreto, Mary; Nisi, Valentina; Nunes, Nuno; Hanna, Julian; Herlo, Bianca; Schubert, Jennifer

This paper describes Yasmine’s Adventures, a location aware multi‐ media story designed as a location based service for a museum. Yasmine’s Adventures follows a young local girl (Yasmine) through a series of short animated adventures, tailored specifically to engage visitors in exploring the rela‐ tively neglected streets of the area in which the museum is situated. Yasmine’s perceptions of the landmarks, ident...


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