23 documents found, page 1 of 3

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Imersão digital no ensino de dados em saúde: SAP Analytics Cloud e Realidade Vi...

Sá, Vítor J.; Gomes, Paulo Veloso; Donga, João; Babo, Rosalina; Marques, António; Pereira da Silva Marques, António José

A disciplina de Análise e Visualização de Dados em Saúde, integrada na Licenciatura em Saúde Digital do Politécnico do Porto, explora novas abordagens pedagógicas centradas na tecnologia. Propõe-se a utilização do SAP Analytics Cloud como plataforma de apoio ao ensino de análise de dados em saúde, permitindo aos estudantes desenvolver competências práticas em Business Intelligence, visualização interativa e pre...


Virtual journey through an immersive interactive environment: A sensory explora...

Gomes, Paulo Veloso; Sá, Vítor J.; Donga, João; Marques, António; Mateus, Domingos; Machado Veloso Gomes, Paulo Sérgio

This study explores the sensory impact of a virtual journey thr ough an immersive, interactive envir onment inspir ed by the artistic work of Domingos Mateus. It addr esses how sensory experiences in virtual spaces, using dynamic visual and auditory stimuli, can enhance emotional engagement and spatial awareness. This study aims to investigate the ef fectiveness of combining dynamic painting and emotionally res...


Interaction devices for multi-sensory exploration in immersive environments

Donga, João; Gomes, Paulo Veloso; Sá, Vitor; Marques, António; Pereira, Javier; Machado Veloso Gomes, Paulo Sérgio; Sá, Vítor J.

Immersive environments, such as virtual reality (VR) and augmented reality (AR), provide users with experiences that blend digital and physical worlds. Interaction devices play a critical role in facilitating these experiences by engaging multiple human senses—sight, sound, touch, smell, taste and vestibular. This paper explores the various interaction devices designed for multi-sensory exploration, their appli...


Using immersive environments in e-mental health rehabilitation programs directe...

Gomes, Paulo Veloso; Marques, António; Pereira, Javier; Pimenta, Rui; Donga, João; Almeida, Raquel Simões de; Machado Veloso Gomes, Paulo Sérgio

Rehabilitation involves all types of patients, including people with schizophrenia. Schizophrenia is considered a complex syndrome characterized in general by fundamental and characteristic distortions of thinking and perception. The quality of life of a person with schizophrenia can be compromised by difficulty in carrying out their daily tasks and by the social stigma of their condition. The importance of tra...


Effectiveness of virtual reality in reducing public speaking anxiety: A pilot s...

Oliveira, Maria; Almeida, Raquel Simões de; Gomes, Paulo Veloso; Donga, João; Marques, António; Teixeira, Bruno; Pereira, Javier

Public speaking anxiety (glossophobia) is a manifestation of social anxiety that affects a significant portion of the population, jeopardizing performance in academic, professional, and social contexts. This pilot study examines the effectiveness of virtual reality (VR) as a therapeutic tool for reducing public speaking anxiety. Over six VR simulation sessions, the physiological responses of 30 participants, in...


Virtual reality cognitive-behavioral therapy biofeedback system for glossophobia

Correia, António; Gomes, Paulo Veloso; Donga, João; Marques, António; Pereira, Javier

The fear of public speaking is one of the most common social phobias causing anxiety problems in many people. In this context, this project focuses on developing a tool capable of helping mental health professionals using virtual reality as a controlled environment in expository therapies, in this case applied to Glossophobia. To enhance the creation of self-control mechanisms in these patients, the use of virt...


Autonomous creative learning strategy directed to higher education students in ...

Gomes, Paulo Veloso; Magalhães, Renato; Donga, João; Sá, Vítor J.; Ferreira, Sandra

As digital native learners, Z and Alpha generation students upcoming new challenges for Higher Education Institutions. Their early contact with technological devices does not in itself confer the necessary digital skills to correctly apply technology in academic or professional contexts. Digital skills are fundamental to the future health professionals, improving their academic performance and prepares them for...


Reimagining art: Virart, a platform using virtual reality for creative expressi...

Donga, João; Azevedo, João; Carrapa, Marta; Gomes, Paulo Veloso

Virart is an immersive experience that showcase the potential of Virtual Reality in recreating artistic works. By leveraging the capabilities of VR, users can explore and interact with digital recreations of Julio Maria dos Reis Pereira artistic creations. The VR environment enhances the sense of presence and enables viewers to explore the art from different angles, offering a deeper level of engagement compare...


Interactive virtual reality public speaking training simulator to empower confi...

Donga, João; Gomes, Paulo Veloso; Marques, António; Pereira, Javier

Public speaking is a valuable skill that plays a crucial role in personal, academic and professional success. Many individuals struggle with anxiety and lack confidence when facing an audience. To address this challenge, a virtual reality public speaking simulator has been developed to empower individuals and enhance their public speaking abilities. The virtual reality simulator offers a dynamic platform for im...


Creative project oriented learning strategy: teaching information and communica...

Veloso Gomes, Paulo; Donga, João; Magalhães, Renato; Sá, Vítor J.; Ferreira, Sandra

Digital native learners arrived at Higher Education Institutions. Digital skills are fundamental to the future health professionals, improving their academic performance and prepares them for their integration into the labor market.


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