82 documents found, page 1 of 9

Sort by Issue Date

Mathematical Treasure Hunt at UA’s Summer Academy

Oliveira, Paula; Hall, Andreia; Pais, Sónia; Morando, Paola; Spreafico, Maria Luisa Sonia

Team games offer more than just simple fun. They promote social interaction, communication, cooperation, and healthy competition. These same benefits can be harnessed in educational settings. Gamification strategies have been increasingly adopted in education. In addition to the benefits already mentioned, they also help to increase student engagement and motivation, consolidate knowledge, and improve learning ...

Date: 2025   |   Origin: Indagatio Didactica

The Use of Games in Mathematics Learning: An Experience with Primary School Tea...

Hall, Andreia; Bastos, Nuno; Pais, Sónia; Morando, Paola; Spreafico, Maria Luisa Sonia

This article presents a workshop aimed at teachers from the 1st to 6th grades on the use of games as a pedagogical strategy for teaching mathematics. The workshop, part of the Mathematics in the Early Years 2024 conference, included the exploration of five educational games – Euclid’s Regatta, Garden Animals, Monster Samples, Islands Game, and Mathematical Twins – each one designed to address different mathemat...

Date: 2025   |   Origin: Indagatio Didactica

Think, Solve, Win: The Open Middle Game

Bastos, Nuno; Hall, Andreia

This paper introduces an educational game designed to foster critical thinking, problem-solving, and collaborative learning through mathematics. Inspired by the Open Middle Math Problems Framework, the game offers an engaging way to challenge students’ mathematical thinking by moving beyond routine exercises into a collaborative and competitive game environment. Players, organized in teams, engage with a variet...

Date: 2025   |   Origin: Indagatio Didactica

Pi Museum: an Educational Escape Room for Learning Mathematics

Araújo, Irene; Pais, Sónia; Hall, Andreia

This paper presents the implementation of a virtual educational escape room (EER) titled “Pi Museum”, designed to promote interactive mathematics learning within the context of the International Day of Mathematics, celebrated on March 14th, also known as Pi Day. The EER was developed on the Genially platform and applied to 6th-grade classes in a Portuguese school as a formative assessment tool. The escape room’...

Date: 2025   |   Origin: Indagatio Didactica

Unlocking creativity: knots and Sona drawings in mathematics teacher profession...

Hall, Andreia; Breda, Ana; Carvalho, Paula; Pais, Sónia

Art and mathematics, clearly distinct domains, converge in a fascinating exploration that transcends conventional boundaries. The essence of art lies in producing profound, individualistic responses, inspiring a search for coherence in the visual and emotional tapestry it weaves. Simultaneously, mathematics, conventionally confined to analytical rigor, reveals an unexpected facet as an incentive for creativity....


The mathematics that the sea conceals: connections for the teaching of mathematics

Frade, Sílvia; Hall, Andreia; Pais, Sónia

Exploring mathematical connections with relevant current issues is an important support for learning in a world where reality and its problems are becoming increasingly global, multidimensional and complex. The first author of this paper has developed, from scratch, a set of 17 worksheets relating mathematics with the sea, driven by the cause of ocean sustainability. The tasks are intended for middle school mat...


Exploring flipped classroom and continuous assessment: a case study involving g...

Pais, Sónia; Hall, Andreia; Sousa, Ana Elisa

The flipped classroom is an active, student-centred teaching-learning methodology. It aims to increase the quality of time spent in the classroom. This approach quickly spread throughout the world and has attracted the attention of teachers and researchers from different areas. As Mathematics teachers, the authors are faced with students’ lack of interest and consequent failure in the subjects in this area. In ...


Serious fun with maths: games that engage and teach

Hall, Andreia; Pais, Sónia; Morando, Paola; Spreafico, Maria Luisa Sonia

Play is a natural way to develop thinking and is part of children’s daily lives in their early years. In this sense, the adoption of gamification strategies by pre- and primary school teachers has become increasingly common. Several studies highlight the positive impact of adopting this teaching/learning strategy. Recognizing the advantages of using games as a pedagogical strategy and understanding that childre...


An open access standardised voice evaluation protocol

Jesus, Luís M. T.; Castilho, Sara; Alves, Marta; Hall, Andreia

Purpose. A comprehensive protocol to evaluate voice quality can support a full characterisation of voice disorders and be used to plan voice interventions. The purpose of this study was to develop and validate a standardised protocol for voice assessment, contributing with a comprehensive and valuable tool for clinician practice and research. Method. The initial structure and content of the protocol was based o...


Jogar e aprender: à descoberta do potencial dos jogos não digitais no ensino da...

Hall, Andreia; Alvelos, Helena; Pais, Sónia

Quem nunca passou uns bons momentos nas suas férias a jogar às cartas ou algum jogo de tabuleiro? Usados com moderação, os jogos proporcionam momentos de diversão, interação social, comunicação, cooperação e competição saudável entre os participantes, contribuindo para o desenvolvimento pessoal de cada um de nós. Será possível conciliar os benefícios do ambiente de jogo com o processo de aprendizagem em sala de...


82 Results

Queried text

Refine Results

Author





















More optionsLess options

Date


















More optionsLess options

Document Type







More optionsLess options

Funding



Access rights



Resource









More optionsLess options

Subject





















More optionsLess options