Background: This study aimed to validate the content of a game focused on clinical supervision in nursing, with the collaboration of experts, and to assess its usability alongside a group of nurses. The development of SUPERVISE® was grounded in theories of Experiential Learning, Self-Determination, Constructivist, and Social Cognitive. Methods: A mixed study design was used. In the first phase, the content of t...
Purpose: Transitions from hospital to home in palliative care are emotionally and organisationally complex, influencing patients' dignity, safety, and continuity of care. Although previous studies have focused largely on professionals and informal caregivers, patients’ own perspectives remain insufficiently understood. This study aimed to explore the lived experience of adults receiving palliative care during t...
Objective: This review aims to conduct a systematic review and meta-analysis on the effectiveness ofbotulinum toxin in the treatment of spasticity and the improvement of lower limb function in adult strokesurvivors, based on randomized clinical trials.Data sources: Searches were conducted across multiple databases, including Medline, Scopus, CINAHL,SPORTDiscus, Psychology and Behavioral Sciences Collection, and...
Purpose: To synthesize the available evidence about the use of Health Information Technology (HIT) to support patients during hemodialysis. Methods: The Joanna Briggs Institute's methodological guidelines for scoping reviews and the PRISMA-ScR checklist were employed. Bibliographic searches across MEDLINE®, CINAHL®, Psychology and Behavioral Sciences Collection, Scopus, MedicLatina, and Cochrane yielded 932 rec...
Background: It is essential to explore alternative methods to motivate stroke survivors throughout their lengthy rehabilitation journey. Exergames have emerged as promising tools for rehabilitating this demographic. Objective: We aimed to synthesize the combined evidence from meta-analyses that assessed the effects of exergames in the rehabilitation of stroke survivors. Methods: The umbrella review was conducte...
Background: Escape rooms, spaces where teams collaborate to uncover clues, solve puzzles, and complete tasks, are increasingly prevalent in nursing education. This review describes a systematic review and meta-analysis on the effectiveness of escape rooms in nursing. Method: Searches were conducted across multiple databases, including MEDLINE, CINAHL, SCOPUS, Psychology & Behavioral Sciences Collection, Academi...
Introduction: Technologies such as mobile apps, online platforms, virtual reality, and artificial intelligence have been explored to support adolescent mental health. Issues of accessibility, effectiveness, privacy, and equity need to be assessed to determine the true impact of these technologies. This review offers insights for health-care professionals, researchers, and technology developers aiming to improve...
Aim: This review aims to map and analyze the various practical uses of escape rooms in nursing, both in the education of students and the ongoing practice of nursing professionals, highlighting existing gaps that may guide future research in this field. Background: Escape rooms challenge players to solve puzzles and complete tasks within a set time frame and are being used in the training of healthcare professi...
This study aimed to evaluate the usability of the Nintendo Switch for elderly individuals, including ease of use, understanding of the games, and the user interface, as well as to assess the engagement and adherence levels of elderly participants in the program. Over eight weeks, 14 elderly individuals participated in rehabilitation sessions using exergames, utilizing the Nintendo Switch twice a week. Usability...
O autocuidado andar é frequentemente afetado na pessoa com lesão medular originando estados de dependência adquirida. Ainda durante a fase aguda, um programa de reabilitação deve ser iniciado, tendo em vista a recuperação funcional e o desenvolvimento de estratégias à nova condição. Objetivo: Compreender as vivências sobre o autocuidado andar na pessoa com lesão medular incompleta, na fase aguda. Métodos: Estud...