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Comparison of AMR annotations across languages: problems and solutions

Baptista, Jorge; Reis, Sónia; Santos, Pedro A.; Dias, João

This study presents an adaptation of the Abstract Meaning Representation (AMR) framework for European Portuguese. This adaptation, referred to as Lexicalized Meaning Representation (LMR), was deemed necessary to address specific challenges posed by the grammar of the language, as well as various linguistic issues raised by the current version of AMR annotation guidelines. Some of these aspects stemmed from the ...


MHeVA - mental health virtual assistant for high education students

Antunes, André; Guimarães, Manuel; Santos, Pedro A.; Dias, João; Boura, Carla; Campos, Joana

Current Higher Education Institutions' mental health support systems lack the capabilities to cope with the growing need and demand for mental health support from students. We introduce MHeVA - Mental Health Virtual Assistant - which was designed with the goal of creating an intelligent virtual agent that could serve as a first-line diagnostic-aid tool for mental health services across universities and facultie...


Prompting for socially intelligent agents with chatGPT

Antunes, Ana; Campos, Joana; Guimarães, Manuel; Dias, João; Santos, Pedro A.

Socially Intelligent Agents (SIAs) have become increasingly popular in various contexts, including education and entertainment. However, creating complex social scenarios tailored to a designer's specific goals remains a significant challenge. The authoring burden can be substantial, limiting the potential of SIAs to deliver rich, engaging experiences. In this work, we propose leveraging the extensive knowledge...


FAtiMA toolkit: toward an accessible tool for the development of socio-emotiona...

Mascarenhas, Samuel; Guimarães, Manuel; Prada, Rui; Santos, Pedro A.; Dias, João; Paiva, Ana

More than a decade has passed since the development of FearNot!, an application designed to help children deal with bullying through role-playing with virtual characters. It was also the application that led to the creation of FAtiMA, an affective agent architecture for creating autonomous characters that can evoke empathic responses. In this article, we describe the FAtiMA Toolkit, a collection of open-source ...


ISPO: a serious game to train the interview skills of police officers

Guimarães, Manuel; Prada, Rui; Santos, Pedro A.; Dias, João; Soeiro, Cristina; Guerra, Raquel; Steiner-Stanitznig, Christina; Molinari, Andrea

The training of Police Interview competencies relies on the hiring of actors to play the role of victims, witnesses and suspects. While role-play can be a particularly effective training technique, it requires a significant amount of resources. The Interview Sim-ulation for Police Officers (ISPO) is a serious game developed as a collaboration of Gameware Europe with the Portuguese School of Police Officers. The...


Emotionally expressive motion controller for virtual character locomotion anima...

Silva, Diogo; Santos, Pedro A.; Dias, Joao

Style and emotional expressiveness are essential aspects of virtual character computer animation. For a virtual character to display different emotions, motion capture data conveying each desired style has to be recorded, even if the baseline motion is the same. Animators then have to refine and conjoin each recording in order to create the final animations making it a timely and costly process. Although there ...


ISPO : a serious game to train the interview skills of police officers

Guimarães, Manuel; Prada, Rui; Santos, Pedro A.; Dias, João; Soeiro, Cristina; Guerra, Raquel; Steiner-Stanitznig, Christina; Molinari, Andrea

The training of Police Interview competencies relies on the hiring of actors to play the role of victims, witnesses and suspects. While role-play can be a particularly effective training technique, it requires a significant amount of resources. The Interview Simulation for Police Officers (ISPO) is a serious game developed as a collaboration of Gameware Europe with the Portuguese School of Police Officers. The ...


EEG Mode: emotional episode generation for social sharing of emotions

Antunes, Ana; Campos, Joana; Dias, João; Santos, Pedro A.; Prada, Rui

Social sharing of emotions (SSE) occurs when one communicates their feelings and reactions to a certain event in the course of a social interaction. The phenomenon is part of our social fabric and plays an important role in creating empathetic responses and establishing rapport. Intelligent social agents capable of SSE will have a mechanism to create and build long-term interaction with humans. In this paper, w...


Editorial

Santos, Pedro A.; Silva, Frutuoso

Disponibilizamos neste volume os melhores artigos apresentados na nona edição da conferência anual Videojogos, a Videojogos 2016 - Conferência de Ciências e Artes dos ideojogos. A Videojogos 2016 foi organizada pela Universidade da Beira Interior e, como tem sido habitual desde 2009, em colaboração com a Sociedade Portuguesa de Ciências dos Videojogos. Decorreu nos dias 24 e 25 de Novembro na Covilhã. A conferê...


A survey of the video game industry in Portugal

Santos, Pedro A.; Romeiro, Patrícia; Nunes, Flávio; Hollins, Paul; Riestra, Ruben

Despite the impressive growth of the video game industry in Europe and a growing interest emerging in that industrial sector, there is still a knowledge deficiency in respect of its characteristics, and its contribution to urban and regional development. This paper explores the characteristics of the industry communities, location factors, types of games developed, tools used, marketing and sales channels and e...


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