Videogames are revolutionizing the digital entertainment culture, turning, now, U$27 billion dollars per year, more than the Hollywood Industry could collect in 2004 at box offices. Viewed by some critics as an art, by others as an escape and as a therapy by some psychologists, videogames show a lot of elements that could help us to draw a picture of some central changes in our interactive entertainment culture...
Abstract Acknowledging the existence of different perspectives about how to study public policies, this paper proposes a theoretical-methodological approach based on: Alvesson and Kärreman´s notion on social science inquiry as constructing mysteries based on empirical matters; Spink´s concept of "theme-field"; and, most of all, the gathering and studying of narratives, according to Czarniawska&...