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Evolving artificial terrains with automated genetic terrain programing

Frade, Miguel Monteiro de Sousa

Tese de Doutoramento apresentada à Universidad de Extremadura.; Nowadays video game industry is facing a big challenge: keep costs under control as games become bigger and more complex. Creation of game content, such as character models, maps, levels, textures, sound effects and so on, represent a big slice of total game production cost. Hence, video game industry is increasingly turning to procedural content g...

Date: 2012   |   Origin: IC-online

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