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The outcomes of empowering individuals after total knee arthroplasty: a randomi...

Gomes, Anabela; Cunha, Gilda; Eiras, Margarida; Correia, Anabela

Background: The rehabilitation of individuals after total knee arthroplasty is essential to optimize outcomes. The number of surgeries has been increasing significantly worldwide, overburdening healthcare systems with rising associated costs. Purpose: This study aims to demonstrate the effectiveness and cost-effectiveness of a rehabilitation plan consisting of two weekly physiotherapy sessions, supplemented by ...


Análise de custo-efetividade de dois planos de reabilitação pós-artroplastia to...

Gomes, Anabela; Gomes, Anabela; Eiras, Margarida; Correia, Anabela; Cunha, Gilda

Introdução – A artroplastia do joelho é uma das cirurgias mais comuns em todo o mundo. Após a cirurgia, a fisioterapia é largamente recomendada. Num contexto em que os sistemas de saúde enfrentam enormes constrangimentos financeiros – em Portugal, por exemplo, a despesa da saúde tem vindo a aumentar de forma constante, representando 11,2% do Produto Interno Bruto (PIB) em 2021 –, é fundamental fazer estudos de ...

Date: 2025   |   Origin: Saúde & Tecnologia

Fostering regulatory processes using computational scaffolding

Silva, Leonardo; Mendes, António; Gomes, Anabela; Fortes, Gabriel

The use of computational scaffolding is a crucial strategy to foster students' regulation of learning skills, which is associated with increased learning achievement. However, most interventions treat the regulatory processes as individual actions isolated from a social context. This view contradicts the most recent research that points to the importance of studying the regulatory phenomenon from a social-cogni...


Neonatal Spontaneous Pneumomediastinum with Subcutaneous Emphysema

Stella, Lorena; Miranda, João; Gonçalves, Márcia; Gomes, Anabela


An exploratory study of brain computer interfacesin computer science education

Gomes, Anabela; Teixeira, Ana; Eloy, Joana; Mendes, Antonio Jose

This work offers an outline of how brain computer interactions can interconnect with education, specifically with regard to the cognitive and emotional processes occurring during difficult learning. We believe that understanding how to optimize the learner’s attention and workload in learning tasks can improve the efficacy of educational processes, especially in tasks involving highly cognitive activities, such...


Understand and characterize mental effort in a programming-oriented task

Eloy, Joana; Teixeira, Ana; Gomes, Anabela; Mendes, Antonio Jose

The human brain is a very complex physiological system, involving billions of interacting physiological and chemical processes giving rise to the experimentally observed neuroelectrical activity measured through electroencephalographic signals (EEG). An EEG can reflect the state of mind and the human brain activity. The aim of this research was to analyze several important cognitive parameters (Attention, Medit...


Using Brain Computer Interaction in Programming Problem Solving

Eloy, Joana; Gomes, Anabela; Mendes, Antonio Jose; Teixeira, Ana

the use of Brain-Computer Interaction (BCI) technology to better understand and promote learning processes. In this context, the idea is to obtain information about the user and deduce his/her mental states (e.g. workload, attention, concentration) through user’s electroencephalogram signals (EEG). In future researches, we are interested in understanding the performance of users in tasks involving high cognitiv...


Blueeyes : easing the navigation and orientation of blind people

Silva, Marta; Gomes, Anabela; Teixeira, Ana; Orvalho, Joao

As reported by the World Health Organization (WHO), of the 7 billion people alive today, an estimated 253 million live with visual impairment that cannot be corrected with glasses or contact lenses. From these, 30 million blind or partially sighted persons live in Europe. Over the past years, blindness that is caused by diseases has decreased due to the success of public health actions. However, the number of b...


Attention and concentration in normal and deaf gamers

Teixeira, Ana; Tomé, Ana; Roseiro, Luís; Gomes, Anabela

In this research the performance of individuals with normal hearing and impaired hearing while playing a computer game was evaluated. The aim was to study and understand if impaired hearing gamers are at disadvantage when playing games without being able to hear the music. Three levels (attention, concentration and blinking) were measured to compare and understand how sound can influence players’ attention and ...


iProg: Iniciação à Programação Estudo piloto em duas escolas do ensino básico

Almeida, Ricardo; Bigotte, Maria Emília; Gomes, Anabela; Pessoa, Teresa

Os resultados obtidos pelos alunos do primeiro ciclo nas disciplinas de matemática e língua materna têm-se revelado preocupantes durante os últimos anos letivos. São várias as razões mencionadas para tal, porém as opiniões apontam no sentido da incapacidade dos alunos no que concerne à resolução de problemas, raciocínio lógico e atitude crítica. O Ministério da Educação propôs, em 2015/2016, em horário extra cu...


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