With the evolution of Virtual Reality (VR), it is recommended that educators and instructional designers rethink their approaches to maximize the educational benefits of immersive environments. Instructional Design (ID) applied to VR with the use of headsets allows for reflection on educational strategies, user experience, and technological potential. Within the scope of the REVEALING – REalisation of Virtual r...
Self and co-regulation of learning (SCRL) are strategies that students can adopt to become more active and committed to their learning. Encouraging students to adopt these strategies is a challenge for teachers that can be met by using narratives as a teaching resource. To support teachers in this process, we present a method for evaluating, classifying, and reflecting on excerpts from immersive narratives for ...
The study investigates the integration of Virtual Reality Learning Environments (VRLEs) in academic teaching through the EU-funded "REVEALING" project. Researchers from Cyprus, Germany, Greece, Poland, and Portugal developed and evaluated five different immersive VRLEs, each focusing on diverse educational topics, including ancient Greek technology, sea urchin measurements, linear algebra, and historical expedi...
É desafiante a implementação na educação da Realidade Virtual com recurso a headsets, que designo por Realidade Virtual Imersiva (iVR, immersive virtual reality), especialmente quanto à sua integração no currículo e práticas pedagógicas do ensino superior online. Entre os principais obstáculos estão a falta de orientações práticas e modelos pedagógicos claros, como modelos de design instrucional específicos. Os...
Este artigo descreve uma prática educativa desenvolvida no Ensino Superior, no âmbito da Unidade Curricular Educação para as Redes Sociais, da Licenciatura em Produção Multimédia em Educação, com o objetivo de explorar a integração da Realidade Virtual Imersiva (RV-I) como ferramenta pedagógica. A atividade envolveu a exploração de um cenário virtual, a criação de uma publicação multimédia para disseminação no ...
Com a evolução da Realidade Virtual (RV), recomenda-se que educadores e designers instrucionais reformulem as suas abordagens para potenciar benefícios educativos da utilização de ambientes imersivos. O Design Instrucional (DI) aplicado à Realidade Virtual imersiva (iVR, immersive virtual reality) permite refletir acerca das estratégias educativas, da experiência do utilizador e das potencialidades tecnológicas...
The growing adoption of immersive learning technologies, such as Virtual Reality (VR), demands a transformation in lesson planning and pedagogical practices. In this case study, 13 teachers enrolled as students in the Digital Resources in Education Master's program at the School of Education of the Santarém Polytechnic University, Portugal, participated in a practical VR experience as part of the Digital Resour...
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The exponential use of Artificial Intelligence (AI) has sparked interest within the academic community in understanding its impact on society and education. Self-regulated learning (SRL) is essential for students to adopt learning strategies, such as planning, time management, and reflection. Pedagogical approaches that foster SRL support academic success. AI can facilitate the adoption of SRL strategies, as ev...
The Puzzle-based Learning approach has been applied to several fields of knowledge. In education research papers, the instructional usage of puzzles is considered to improve learners’ motivation and engagement and help them to develop critical skills but difficulties concerning learners’ interaction with puzzles have also been pointed out. Our paper investigates the dynamics of the concept of a puzzle and its i...