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Online holistic program to foster health amongst students: a pilot study in a P...

Veiga, Elisa; Duarte, Raquel; Capela, Inês; Pinto, Elisabete; Silva, Margarida; Sá, Cristina; Sá, Luís; Kunz, Sahra; Serra, Sofia; Pereira, Henrique

During the COVID-19 pandemic, several preventive mental health interventions took place to increase the psychological well-being of university students due to the high levels of stress, anxiety and negative emotions experienced in that period. This context reinforced the role of universities in supporting students and preventing the mental health risk factors they faced. In this context a multidisciplinary team...


Impact of the COVID-19 pandemic on the mental and physical health and overall w...

Machado, Bárbara César; Pinto, Elisabete; Silva, Margarida; Veiga, Elisa; Sá, Cristina; Kunz, Sahra; Silva, Patrícia Oliveira; Pimenta, Ana; Gomes, Ana

Throughout the pandemic of COVID-19 caused by SARS-CoV-2, university students were considered a vulnerable risk group for mental health impairment and wellbeing deterioration. This study aimed at evaluating the pandemic’s impact on the physical and mental health and wellbeing among students of a Portuguese university. This cross-sectional study included 913 participants and ran from June to October 2020. Data c...


Online holistic program to foster health amongst students: a pilot study in a P...

Veiga, Elisa; Duarte, Raquel; Capela, Inês; Pinto, Elisabete; Silva, Margarida; Sá, Cristina; Sá, Luís; Kunz, Sahra; Serra, Sofia; Pereira, Henrique

During the COVID-19 pandemic, several preventive mental health interventions took place to increase the psychological well-being of university students due to the high levels of stress, anxiety and negative emotions experienced in that period. This context reinforced the role of universities in supporting students and preventing the mental health risk factors they faced. In this context a multidisciplinary team...


Understanding anime - visual iconography as a mirror of Japanese culture

Kunz, Sahra; Vieira, Catarina Matos

Anime is commonly known as a Japanese animation style pervaded with a particular visual language and iconography that is frequently used to convey emotions, thoughts, feelings, moods or needs – in short, subtext. In order to get a full understanding of anime, it is imperative to become familiar with this non-verbal language. This visual language was born from various elements that shaped Japanese culture, as we...


American mature animation

Kunz, Sahra; Silva, Eliana

In this paper, we are going to talk about the American Mature Animation and how it is changing. First, Animation was only a way of showing something different and new, and with time, started to become more directed towards children, forgetting completely the more Mature audience. Shows like The Flintstones (1960 – 1966) and The Simpsons (1989 – present) helped to open the doors of this recent market, that since...


Serious games for physical rehabilitation: aesthetic discrepancies between cust...

Kunz, Sahra; Vieira, Catarina Matos

Serious games are videogames that are used with purposes that go beyond the mere entertainment of the player. Among their many applications, healthcare is one of the most prominent ones, as serious games can have a wide range of applications within this field. One of the core uses of serious games in this area is for physical rehabilitation of patients. For this purpose, both custom-made serious games as well a...



Mulan: the beginning of Disney’s journey in the reconstruction of gender roles

Kunz, Sahra; Smirnova, Ekaterina; Rocha, Margarida Maria Laranjeira

We will focus on the animated Disney movie Mulan (1998) and what it is that makes its female protagonist stand out from the Disney Princess group. We will begin by contextualizing how and why, in the 1990’s, Disney female characters shifted from damsels-in-distress to braver and more independent heroes. We will also mention why the character Mulan, who has no relation with royalty, is merchandized and seen as a...


Introduction: animation between theory and practice

Kunz, Sahra; Cordas, Ekaterina

The materials presented in this dossier aim to open a discussion on the present and future(s) of animation and invite the readers to look critically at the role of the medium in the contemporary world. By including articles from scholars and visual essays from artists, we would like to make a statement that animation studies should acknowledge both theory and practice. Animation film, throughout the years, has ...


How streaming platforms can bring 2D animation back

Kunz, Sahra; Smirnova, Ekaterina; Henriques, Leonor Faria

In this paper, we analyse how streaming platforms, especially Netflix, have been changing the cinema industry and what role they can play in the revival of 2D animation. Firstly, we describe a brief history of 2D animation and link it to the proliferation of the streaming platforms that have been actively changing the media landscape. After this, we explain how these platforms work and how they might benefit th...


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