Background: Escape rooms, spaces where teams collaborate to uncover clues, solve puzzles, and complete tasks, are increasingly prevalent in nursing education. This review describes a systematic review and meta-analysis on the effectiveness of escape rooms in nursing. Method: Searches were conducted across multiple databases, including MEDLINE, CINAHL, SCOPUS, Psychology & Behavioral Sciences Collection, Academi...
Aim: This review aims to map and analyze the various practical uses of escape rooms in nursing, both in the education of students and the ongoing practice of nursing professionals, highlighting existing gaps that may guide future research in this field. Background: Escape rooms challenge players to solve puzzles and complete tasks within a set time frame and are being used in the training of healthcare professi...
This study aimed to evaluate the usability of the Nintendo Switch for elderly individuals, including ease of use, understanding of the games, and the user interface, as well as to assess the engagement and adherence levels of elderly participants in the program. Over eight weeks, 14 elderly individuals participated in rehabilitation sessions using exergames, utilizing the Nintendo Switch twice a week. Usability...
Na última década têm-se verificado um crescente interesse pelo desenvolvimento das tecnologias da informação e dos jogos sérios. Os jogos sérios têm sido aplicados em diferentes contextos, nomeadamente, na educação e na saúde. A gamificação é uma abordagem inovadora que tem sido cada vez mais utilizada para promover mudanças positivas nos processos cognitivos, tanto em contextos educacionais quanto de saúde, de...
Objetivo: Analisar os fatores que influenciam a adesão dos enfermeiros às precauções padrão. Método: Utilizou-se a metodologia do Instituto Joanna Briggs (JBI). Resultado: Foram analisados 12 estudos que identificaram os seguintes fatores que afetam a adesão dos enfermeiros às precauções básicas de controle de infecção: formação/treino insuficiente; indisponibilidade de materiais; falta de apoio/incentivo por p...
Aim: To describe the stages of developing a board game prototype to promote knowledge about nursing mentorship. Background: Clinical supervision in nursing is a vital strategy for the quality of care. The use of gamification through a board game can enhance knowledge about mentoring in nursing. Design: We present a pilot study describing the development phases of the board game "Game4NurseSupervisor®." Methods:...
Objectives: This study aims to develop and validate the Serious Educational Game in Nursing Appraisal Scale (SEGiNAS), a tool designed to evaluate the implementation of serious games within nurse education contexts of quantity of process, quality of process, and learning outcomes. Methods and Materials: This methodological and psychometric study aimed to develop and validate a scale. The item generation phase w...
Abstract: This study delves into how motivational sessions and brief interventions impact students’ alcohol consumption, highlighting the vital role of nurses in fostering positive behavioural changes. The study aims to discern the effects of these interventions, starting with a pre-and post-intervention setup involving 62 students from a private school in northern Portugal. The intervention comprised a session...