This study aims to discuss the gamification process and its contributions to mathematics teaching. This is a bibliographical research with scientific productions published between the years 2015 to 2020, supporting the description and reflection of such studies. The results show that, in view of a young audience inserted in digital technologies, in which games represent one of the most preferred segments of thi...
Objective: To know how the partnership domain is manifested in the health promotion actions carried out in the Multiprofessional Family Health Residency. Methods: A qualitative exploratory research was carried out based on the Core Competencies for Health Promotion Handbook of the project titled “Developing Competencies and Professional Standards for Health Promotion Capacity Building in Europe (CompHP)”. The s...