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Closing the loop : a systematic review of experience-driven game adaptation

Lopes, Phil; Fachada, Nuno; Fonseca, Maria

Adaptive game systems aim to enrich player experiences by dynamically adjusting game content in response to user data. While extensive research has addressed content personalization and player experience modeling, the integration of these components into fully operational adaptive gameplay systems remains limited. This systematic review, conducted in accordance with PRISMA guidelines, analyzes 17 empirical stud...


Games! What are they good for? : the struggle of serious game adoption for reha...

Fonseca, Maria Micaela; Fachada, Nuno; Sousa, Micael; Oliveira, Jorge; Rodrigues, Pedro; Sousa, Sara; Quaresma, Claudia; Lopes, Phil

The field of serious games for health has grown significantly, demonstrating effectiveness in various clinical contexts such as stroke, spinal cord injury, and degenerative neurological diseases. Despite their potential benefits, therapists face barriers to adopting serious games in rehabilitation, including limited training and game literacy, concerns about cost and equipment availability, and a lack of eviden...


Generating 3D Terrain with 2D Cellular Automata

Fachada, Nuno; Rodrigues, António R.; de Andrade, Diogo; Lopes, Phil

This paper presents an initial exploration on the use of 2D cellular automata (CA) for generating 3D terrains through a simple yet effective additive approach. By experimenting with multiple CA transition rules, this preliminary investigation yielded aesthetically interesting landscapes, hinting at the technique's potential applicability for real-time terrain generation in games.


Modelling physiological sensor noise to movement-based virtual reality activities

Lopes, Phil; Fachada, Nuno; Fonseca, Micaela; Gamboa, Hugo; Quaresma, Claudia

This position paper proposes the hypothesis that physiological noise artefacts can be classified based on the type of movements performed by participants in Virtual Reality contexts. To assess this hypothesis, a detailed research plan is proposed to study the influence of movement on the quality of the captured physiological signals. This paper argues that the proposed plan can produce a valid model for classif...


Active learning prototypes for teaching game AI

Fachada, Nuno; Barreiros, Filipa F.; Lopes, Phil; Fonseca, Micaela

Artificial intelligence (AI) in computer games can enhance the player experience by providing more realistic and dynamic interactions with non-player characters and/or the game environment and is, therefore, an essential skill for game development students to acquire. In this paper, we discuss ten active learning prototypes for undergraduate game development students focusing on AI for Games. The prototypes wer...


Active learning prototypes for teaching game AI

Fachada, Nuno; Barreiros, Filipa; Lopes, Phil; Fonseca, Micaela

Artificial intelligence (AI) in computer games can enhance the player experience by providing more realistic and dynamic interactions with non-player characters and/or the game environment and is, therefore, an essential skill for game development students to acquire. In this paper, we discuss ten active learning prototypes for undergraduate game development students focusing on AI for Games. The prototypes wer...


Improving the CS Curriculum of a Top-Down Videogames BA

Fachada, Nuno; de Andrade, Diogo; Serra, Pedro; Códices, Nélio; Luz, Filipe; Lopes, Phil; Fonseca, Micaela; Neves, Pedro

We present a targeted curricular improvement on an interdisciplinary Videogames Bachelor of Arts, to be implemented in the 2022/23 academic year. The aim is to solve student adaptation issues with the program’s interdisciplinarity that were heightened by the COVID-19 pandemic.


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