This deliverable describes the game development process, including the theoretical background, the description of standardized tasks which led to game development, the common framework used and the process which it guided, illustrations used for game development, content adaptation and appendix. It is part of WP2)
The teaching profession has always been recognized as one that requires a greater vocational calling. However, education professionals have had to adapt to and manage phenomenons which have arisen due to more demanding work contexts that require them to participate in work, even when they are ill (presenteeism), and to a global-wide digital transformation. Such phenomenons include cyberbullying, which has proli...
Children with neurodevelopmental disorders have executive function deficits that can interfere with their academic performance and school adaptation. AQ1 The use of computerized training programs has proven to be useful to improve executive functions, as well as reading and math performance. We developed a digital game for assessing and improving sustained attention in children aged between 6 and 9 years with n...
In times of uncertainty and absence of resources leaders may cause harm to their subordinates. Although the empirical research focuses on abusive supervision, we propose a scale of an overshadowed leadership construct, which may inform future research on the grey areas of leadership malpractice. In six studies we investigate the viability and importance of this construct. We develop and test a new instrument to...
This study proposes to examine which strategies organizations can focus on to effectively and sustainably grasp their employee’s potential during a pandemic and how strategic planning can be adapted to warrant the importance of human resource sustainability, using a dynamic and cyclical health action process approach. It also proposes to investigate what the longitudinal relationship and potential impact of the...
Workplace wellness programs constitute a preventive measure to help avoid healthcare costs for companies, with additional benefits for employee productivity and other organizational outcomes. Interventions using social robots may have some advantages over other conventional telemedicine applications, since they can deliver personalized feedback and counseling. This investigation focused on a health-promoting in...
ABSTRACT: Technological innovations may have the potential to improve health behavior interventions at the workplace. Using a robot as a health communicator who interacts with target individuals may be sometimes superior to human change agents. Embedded in a health behavior theory that accounts for motivational and volitional processes, an innovative study has been designed to explore operating principles and i...
Teachers can contribute to preventing and solving cyberbullying situations. Therefore, it is relevant to investigate what may influence their involvement and actions concerning this phenomenon. A first study analyze teachers’ definitions of cyberbullying, how they would intervene and feel morally implicated with the phenomenon. A second study aimed to investigate the association between teachers’ being aware of...
The present study aimed to understand how middle school students report how they self-regulate learning when using the Modular Object-Oriented Dynamic Learning Environment (Moodle) platform. To achieve this goal, a sample of middle school students (N=438) responded to the SelfRegulated Learning with Moodle Inventory (SRL-MI). Exploratory factor analysis (219 participants) and confirmatory factor analysis (219 p...