Over the past few years, an increasing dependence of the general population on information and communication technologies has been observed. As such, inclusive and age-friendly design has been of utmost importance to meet the context of every age cohort. Most of the software development projects tend to focus on the assumption relative to the users’ cognitive models, and when addressing senior citizens, these a...
Lurkers are a group of users who barely post and tend to represent a large percentage of the users of online communities. Although this problem has been quite acknowledged in literature, the use of gamified strategies to encourage users’ participation in online communities has been poorly understood. The purpose of this paper is to report on a gamification strategy implemented in a multi-tenant architecture to ...
O envelhecimento progressivo da população é um fenómeno confirmado da atualidade. A experiência de interação com a TV apresenta-se como uma atividade do quotidiano pouco intuitiva e complicada para a maioria dos seniores. O cubo SIX é uma interface tangível, sob a forma de um cubo, que possibilita a mudança de canal e a realização de outras ações de interação com a TV, quando uma das 6 faces está voltada para c...
Aim/Purpose: In this work, the authors propose an augmented model for human-centered Unified Communications & Collaboration (UC&C) product design and evaluation, which is supported by previous theoretical work. Background: Although the goal of implementing UC&C in an organization is to promote and mediate group dynamics, increasing overall productivity and collaboration; it does not seem to provide a solution f...
The increase of computer-mediated communication use and the aging population has led to a renewed interest in online communities and social networks for active aging and social support in daily living. However, a systematic understanding of the design recommendations in Senior Online Communities is still lacking in scientific documentation. The aim of this paper is to identify the design recommendations used in...
The increase of computer-mediated communication use and the aging population has led to a renewed interest in online communities and social networks for active aging and social support in daily living. However, a systematic understanding of the design recommendations in Senior Online Communities is still lacking in scientific documentation. The aim of this paper is to identify the design recommendations used in...
This paper reports research that produces a prospective understanding of the university of the future. The study establishes a 20 year horizon and supports the analysis of this situation on a model composed of markers and conceived considering the classic definition of university, organizational models and predetermined scenarios. The application and validation of the model uses an empirical dimension consistin...
This paper presents a survey made in one of the largest programs of Brazilian digital inclusion, AcessaSP, responsible for the provision of spaces for access and to interact with information and communication technologies in every city of the State of São Paulo. Netnographic qualitative research is reported with actors in a network of telecentres and infocenters. The text is organized in order to discuss the di...