39 documents found, page 1 of 4

Sort by Issue Date

The Me and the Us of Emotions: a cluster-randomized controlled trial of the fea...

Xavier, Ana; Vagos, Paula; Palmeira, Lara; Menezes, Paulo; Patrão, Bruno; Mendes, Sofia Abreu; Tavares, Marta

There are well-established benefits of social and emotional learning (SEL) programs for children within educational contexts. Combining social-emotional skills and compassion abilities has been seldomly done, and it may be valuable at individual and societal levels, for resilient, empathetic, and inclusive societies. This study explored the feasibility and efficacy of a program designed to promote socioemotiona...


An augmented reality interface to control a collaborative robot in rehab: A pre...

Rodrigues, José Carlos; Menezes, Paulo; Restivo, Maria Teresa

Human emotions can be seen as a valuable variable to explore in Human-Computer Interaction for effective, efficient, and satisfying interface development. The inclusion of appropriate emotional triggers in the design of interactive systems can play a decisive role in users' acceptance or rejection. It is well known that the major problem in motor rehabilitation is the high dropout rate resulting from the frustr...


The robot eyes don't have it. The presence of eyes on collaborative robots yiel...

Pilacinski, Artur; Pinto, Ana; Oliveira, Soraia; Araújo, Eduardo; Carvalho, Carla; Silva, Paula Alexandra; Matias, Ricardo Silva; Menezes, Paulo

Eye gaze is a prominent feature of human social lives, but little is known on whether fitting eyes on machines makes humans trust them more. In this study we compared subjective and objective markers of human trust when collaborating with eyed and non-eyed robots of the same type. We used virtual reality scenes in which we manipulated distance and the presence of eyes on a robot's display during simple collabor...


Crowd Interest Mapping to Assess Engagement

Assunção, Gustavo; Patrão, Bruno; Menezes, Paulo

Emotionally pleasant experiences trigger repetition in humans whilst their emotional opposite lead to avoidance/refusal of activities. Human interest, a key factor in everyday human life, can be quite useful in the evaluation of participant engagement on activities and their optimization, so as to maximize interest and motivation. A glaring issue however comes from subtle demonstrators associated with human int...


Virtual Reality for Safe Testing and Development in Collaborative Robotics: Cha...

Badia, Sergi Bermúdez i; Silva, Paula Alexandra; Branco, Diogo; Pinto, Ana; Carvalho, Carla; Menezes, Paulo; Almeida, Jorge; Pilacinski, Artur


O eu e o nós das emoções: Um programa de promoção de competências socioemociona...

Mendes, Sofia; Rocha, Vanessa; Pereira, Sónia; Tavares, Marta; Menezes, Paulo; Patrão, Bruno; Silva, Rui; Xavier, Ana; Palmeira, Lara; Vagos, Paula

A literatura reconhece a importância de desenvolver esforços para promover as competências socioemocionais em contexto escolar, enquanto variável preditora da saúde mental, bem-estar e sucesso académico. O objetivo deste trabalho é apresentar o desenvolvimento de um programa de promoção de competências socioemocionais para crianças do 3º e 4º ano de escolaridade, integrado nas Academias Gulbenkian Conhecimento ...


The me and us of emotions: Preliminary results of a program to promote children...

Mendes, Sofia; Rocha, Vanessa; Pereira, Sónia; Tavares, Marta; Menezes, Paulo; Patrão, Bruno; Silva, Rui; Xavier, Ana; Palmeira, Lara; Vagos, Paula

Given the challenges of the modern world, specifically at schools, and the alarming increase in mental health difficulties in young people, it is crucial to universally foster social and emotional skills in the school context. This study aims to present the development and preliminary results of a program to promote socioemotional skills for children in the 3rd and 4th grade. This program named “The Me and the ...


Children’s perspectives on using serious games as a complement to promoting the...

Menezes, Paulo; Patrão, Bruno; Pereira, Sónia; Rocha, Vanessa; Mendes, Sofia; Tavares, Marta; Xavier, Ana; Palmeira, Lara; Vagos, Paula

The use of serious games may be an appealing and complementary way to motivate curriculum-based social and emotional learning (SEL); still, investigation into this potential usefulness is scarce. This study aims to address the usefulness of serious games within the program ‘Me and Us of Emotions’. Specifically, we analyzed the differences in children’s satisfaction in sessions that did or did not use serious ga...


Virtual reality for safe testing and development in collaborative robotics: cha...

Bermúdez i Badia, Sergi; Silva, Paula Alexandra; Branco, Diogo; Pinto, Ana; Carvalho, Carla; Menezes, Paulo; Almeida, Jorge; Pilacinski, Artur

Collaborative robots (cobots) could help humans in tasks that are mundane, dangerous or where direct human contact carries risk. Yet, the collaboration between humans and robots is severely limited by the aspects of the safety and comfort of human operators. In this paper, we outline the use of extended reality (XR) as a way to test and develop collaboration with robots. We focus on virtual reality (VR) in simu...


Promotion of active ageing through interactive artificial agents in a smart env...

Menezes, Paulo; Rocha, Rui P.

Societies in the most developed countries have witnessed a significant ageing of the population in recent decades, which increases the demand for healthcare services and caregivers. The development of technologies to help the elderly, so that they can remain active and independent for a longer time, helps to mitigate the sustainability problem posed in care services. This article follows this new trend, proposi...


39 Results

Queried text

Refine Results

Author





















Date


















Document Type



Funding



Access rights



Resource









Subject