The co-creation of games is a research area that has shown very promising results in identifying technological requirements. It is an approach where the researcher usually adopts the role of a participant observer, guiding the dynamics of co-creation acts. This situation limits the opportunities for replicability of co-creation methods by independent facilitators, which could elucidate the quality and improveme...
Anorexia Nervosa (AN) is a mental disorder that causes serious damage to one's health and well-being, especially in the young [...].
Atualmente, constata-se um crescimento no uso de jogos como ferramentas de apoio ao tratamento de diferentes doenças mentais (Eichenberg & Schott, 2017; Calvo & Peters, 2014). Porém, a prevenção e tratamento da anorexia nervosa possui poucos recursos lúdicos que contemplem a complexidade da doença (Cardoso, Peçaibes, Giesteira, & Castro, 2021; Peçaibes, et al., 2021; Peçaibes, Cardoso, & Giesteira, 2019; Peçaib...