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IMMERSIVE VIRTUAL REALITY: AN ANALYSIS OF INSTRUCTIONAL DESIGN BASED ON AECT GU...

Santos, Daniel; Castelhano, Maria; Pedrosa, Daniela; Morgado, Leonel

With the evolution of Virtual Reality (VR), it is recommended that educators and instructional designers rethink their approaches to maximize the educational benefits of immersive environments. Instructional Design (ID) applied to VR with the use of headsets allows for reflection on educational strategies, user experience, and technological potential. Within the scope of the REVEALING – REalisation of Virtual r...


A inteligência artificial leva-nos a sermos mais ambiciosos na aprendizagem

Morgado, Leonel

A chegada da Inteligência Artificial (IA) generativa não nos dispensa de aprender e não nos permite continuar a ensinar da mesma forma. Obriga-nos a elevar a ambição da aprendizagem. Recordemos a polémica da calculadora nos anos 1970: ao longo de 30-40 anos, deixámos de nos focar no treino manual de algoritmos de cálculo progressivamente mais complexos, para rapidamente saltar deles para valorizar a agilidade m...


Method for evaluation and classification of self and co-regulation of learning ...

Bonfim, Cristiane Jorge; Pedrosa, Daniela; Morgado, Leonel

Self and co-regulation of learning (SCRL) are strategies that students can adopt to become more active and committed to their learning. Encouraging students to adopt these strategies is a challenge for teachers that can be met by using narratives as a teaching resource. To support teachers in this process, we present a method for evaluating, classifying, and reflecting on excerpts from immersive narratives for ...


Immersive virtual reality learning environments for higher education: a student...

Aufenanger, Stefan; Bastian, Jasmin; Bastos, Glória; Castelhano, Maria; Ferreira, Célia; Fokides, Emmanuel; Gavalas, Damianos; Kasapakis, Vlasis

The study investigates the integration of Virtual Reality Learning Environments (VRLEs) in academic teaching through the EU-funded "REVEALING" project. Researchers from Cyprus, Germany, Greece, Poland, and Portugal developed and evaluated five different immersive VRLEs, each focusing on diverse educational topics, including ancient Greek technology, sea urchin measurements, linear algebra, and historical expedi...


Immersion for AI: immersive learning with artificial intelligence

Morgado, Leonel

This work reflects upon what Immersion can mean from the perspective of an Artificial Intelligence (AI). Applying the lens of immersive learning theory, it seeks to understand whether this new perspective supports ways for AI participation in cognitive ecologies. By treating AI as a participant rather than a tool, it explores what other participants (humans and other AIs) need to consider in environments where ...


A integração da realidade virtual na educação: necessidades e desafios

Castelhano, Maria; Morgado, Leonel; Pedrosa, Daniela; Coelho, António

É desafiante a implementação na educação da Realidade Virtual com recurso a headsets, que designo por Realidade Virtual Imersiva (iVR, immersive virtual reality), especialmente quanto à sua integração no currículo e práticas pedagógicas do ensino superior online. Entre os principais obstáculos estão a falta de orientações práticas e modelos pedagógicos claros, como modelos de design instrucional específicos. Os...


Describing and interpreting an immersive learning case with the immersion cube ...

Beck, Dennis; Morgado, Leonel

Current descriptions of immersive learning cases are often difficult or impossible to compare. This is due to a myriad of different options on what details to include, which aspects are relevant, and on the descriptive approaches employed. Also, these aspects often combine very specific details with more general guidelines or indicate intents and rationales without clarifying their implementation. In this paper...


Prática pedagógica com realidade virtual imersiva no ensino superior: experiênc...

Pedrosa, Daniela; Almeida, Diana; Castelhano, Maria; Morgado, Leonel

Este artigo descreve uma prática educativa desenvolvida no Ensino Superior, no âmbito da Unidade Curricular Educação para as Redes Sociais, da Licenciatura em Produção Multimédia em Educação, com o objetivo de explorar a integração da Realidade Virtual Imersiva (RV-I) como ferramenta pedagógica. A atividade envolveu a exploração de um cenário virtual, a criação de uma publicação multimédia para disseminação no ...


Participatory design as a co-creation methodology for health literacy games: th...

van Zeller, Maria; Morgado, Leonel; Peçaibes, Viviane

The co-creation of games is a research area that has shown very promising results in identifying technological requirements. It is an approach where the researcher usually adopts the role of a participant observer, guiding the dynamics of co-creation acts. This situation limits the opportunities for replicability of co-creation methods by independent facilitators, which could elucidate the quality and improveme...


An explosion of the uses of immersive learning environments: a mapping of revie...

Beck, Dennis; Morgado, Leonel; O'shea, Patrick

Since the publication of the 2020 paper, “Finding the Gaps About Uses of Immersive Learning Environments: A Survey of Surveys,” the landscape of immersive learning environments (ILEs) has continued to evolve rapidly. This update aims to revisit the gaps identified in that previous research and explore emerging trends. We conducted an extensive review of new surveys published after that paper’s cut date. Our fin...


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