The public health measures that were put in place to contain COVID-19 impacted the lives of people and institutions alike. For its global impact and transformation, the pandemic has the potential to be classified as a mega-event. Such radical events have become great opportunities to the testing of new technologies and forms of organisation, (Masi, 2016) that might in the future become prevalent. The impact of ...
Despite all the technological advances in the field of computer graphics, the Uncanny Valley effect is still an observed phenomenon affecting not only how animated digital characters are developed but also the audience’s reaction during a film session. With the emergence of computer-generated images being used in films, this chapter aims at presenting a multidisciplinary approach concerning the Uncanny Valley t...
Em Portugal, datam do início deste milénio os primeiros estudos sobre o setor cultural e criativo e a sua projeção no desenvolvimento do país. Estes estudos são encomendados por entidades públicas ou associações privadas sem fins lucrativos com o objetivo de compreender o quadro económico do setor, entender o contexto global e as especificidades locais, permitindo identificar modelos de implementação e apoiar p...
Digital Heritage and Digital Humanities focus on distinct typologies of heritage: tangible and intangible Cultural Heritage (CH) objects and their preservation, education, and research versus the application of digital technologies to support research in the humanities. Both allow scholars to go beyond textual sources to integrate digital tools into the humanistic study. This project aims at supporting a new wa...
The use of accurate and appropriate physiological baseline procedures is essential in experimental paradigms in the field of neuroscience. However, the most challenging parts of designing a new study for experimental laboratory studies, especially when using psychophysiological measures, is the choice of the appropriate stimuli for the baseline or control task, in order to compute reactivity. This study aimed t...
A compreensão da atual realidade europeia no contexto da criação artística para o espaço público revela uma pertinência acrescida numa altura em que novos domínios da criação artística conquistam espaço na agenda europeia. Com o desenrolar deste estudo, pretendeu-se verificar e contextualizar uma nova realidade europeia no contexto da promoção e difusão de artistas e espetáculos, com impacto, ainda, ao nível da...