Apart from adoption strategies, an existing Software Product Line (SPL) implemented using some variability mechanisms can be migrated to use another variability mechanism. In this paper, we present some migration strategies from one SPL implemented with conditional compilation to one using Aspect-Oriented Programming (AOP). The strategies present a variability pattern handled by the first mechanism and shows ho...
This position paper addresses on going work in exploring variability mechanisms for relevant artifacts in the domain of Mobile Game Software Product Lines. In particular, we show such mechanisms for images and sound and reason on the choice of such mechanism based on factors such as binding-time, performance, and reusability. Future work consists of refining a reasoning framework to encompass additional factors...